Does Blue Lock Beat Dragapult? Pidgeot Control
At the recent San Antonio Regionals, I was able to make cut with an interesting and unique build of [card name=”Pidgeot ex” set=”Obsidian Flames” no=”164″ c=”name”][/card] Control, cooked up by the control god Sander Wojcik himself. I changed it a little so it wasn’t obvious I copied, but it was still obvious I copied. After a strong placement with such a cool deck, I wanted to write about it, but Prismatic Evolutions was releasing with Budew. Without access to [card name=”Rare Candy” set=”Paldean Fates” no=”89″ c=”name”][/card], Pidgeot was basically off the table in some matchups, which was unacceptable. I initially thought that Pidgeot Control would die at the hands of Itchy Pollen. The only alternative to Rare Candy was manually evolving up to Pidgeot ex. Not only was this too slow, but it was also extremely unrealistic under Item lock. Even utilizing [card name=”Technical Machine: Evolution” set=”Paradox Rift” no=”178″ c=”name”][/card] was not consistent because the deck played low counts of Energy and no ways to conveniently search them out. However, there was one other option: [card name=”Grand Tree” set=”Stellar Crown” no=”136″ c=”name”][/card].
[cardimg name=”Grand Tree” set=”Stellar Crown” no=”136″ align=”right” c=”none”][/cardimg]
Grand Tree is the perfect solution. It puts Pidgeot into play under Item lock, and does so quickly and conveniently. Grand Tree performs a very unique function that no other card can replicate. The cost, of course, is your ACE SPEC. If you want the Tree, you have to sacrifice the defensive flexibility of [card name=”Hero’s Cape ” set=”Temporal Forces” no=”152″ c=”name”][/card], or the explosive potential of [card name=”Precious Trolley” set=”Surging Sparks” no=”185″ c=”name”][/card] or [card name=”Secret Box” set=”Twilight Masquerade” no=”163″ c=”name”][/card]. There are a lot of ACE SPECs that Pidgeot Control would like to play, but Grand Tree solves the most pressing issue that the deck faces. It is somewhat difficult to search out Grand Tree, so the deck relies heavily on [card name=”Forest Seal Stone” set=”Silver Tempest” no=”156″ c=”name”][/card] to do so. This is not so bad, as you would typically rely on Seal Stone anyway to set up Pidgeot. It’s the same thing, but even better. Instead of using Forest Seal Stone to search out the missing Rare Candy or Pidgeot ex, you use it for Grand Tree, which is effectively the combo in one card. This makes it easier than before to set up Pidgeot, since all you need is Forest Seal Stone or Grand Tree itself. If the Grand Tree is prized, the deck has to play [card name=”Pidgeotto” set=”151″ no=”17″ c=”name”][/card] anyway, so there’s still the option to set up Pidgeot manually. And of course, Rare Candy is too good, so we still play one in case that option is more convenient. After all, there are still plenty of matchups where you won’t be Item locked. Once you get Pidgeot into play, you win.
Sander added some interesting innovations to the deck, including cards like [card name=”Milotic” set=”Twilight Masquerade” no=”50″ c=”name”][/card], [card name=”Toedscruel” set=”Paradox Rift” no=”17″ c=”name”][/card], and [card name=”Radiant Alakazam” set=”Silver Tempest” no=”59″ c=”name”][/card]. Milotic stops [card name=”Professor Turo’s Scenario” set=”Paradox Rift” no=”171″ c=”name”][/card], which allows you to easily trap decks like [card name=”Gardevoir ex” set=”Scarlet and Violet” no=”86″ c=”name”][/card]. Toedscruel was a tech for [card name=”Regidrago VSTAR” set=”Silver Tempest” no=”136″ c=”name”][/card], which is no longer necessary since Regidrago has more or less dropped out of the meta. My favorite of the three is by far Radiant Alakazam. This Pokemon is very versatile and opens lots of creative lines. One common use for it is flooding the board with damage when you have your opponent Sob-locked with [card name=”Wellspring Mask Ogerpon ex” set=”Twilight Masquerade” no=”64″ c=”name”][/card]. This applies pressure, ends games a bit faster, and most importantly, makes it so that you don’t have to worry about decking out. At other times, it fixes damage so you can avoid taking KOs, or take multiple at once. With [card name=”Penny” set=”Scarlet and Violet” no=”183″ c=”name”][/card], you can use Alakazam’s Ability twice in a turn to make a big combo play happen. With Psychic Energy in the deck, Radiant Alakazam can even be a useful attacker from time to time. It can also heal the opponent’s Pokemon to make them do less damage, such as [card name=”Drifloon” set=”Scarlet and Violet” no=”89″ c=”name”][/card] or [card name=”Scream Tail” set=”Paradox Rift” no=”86″ c=”name”][/card], or to prolong the [card name=”Black Kyurem ex” set=”Surging Sparks” no=”48″ c=”name”][/card] lock against [card name=”Dragapult ex” set=”Twilight Masquerade” no=”130″ c=”name”][/card].
Pidgeot Control is a fun and flexible deck that is quite strong in the current format. In fact, it was one of my top picks for EUIC, though I did go with Lost Box in the end. In case you are unfamiliar, the deck is basically an anti-meta archetype. Its game plan varies wildly from matchup to matchup, and it demands extensive metagame knowledge as well as technical and adaptable gameplay. Pidgeot Control is one of the more difficult decks to play, but it’s also woefully underrated. Opponents are extremely unlikely to know how to play against this deck, which can get you many wins in tournaments. Even strong players are probably not well versed in the matchup. Since it’s such an obscure and rare deck, people have no reason to prepare against it. Let’s take a look at the list.
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[decklist name=”pidg control” amt=”60″ caption=”” cname=”Pidgeot ex” set=”Obsidian Flames” no=”164″][pokemon amt=”19″]2x [card name=”Pidgeot ex” set=”Obsidian Flames” no=”164″ c=”deck2″ amt=”2″][/card]2x [card name=”Pidgeotto” set=”151″ no=”17″ c=”deck2″ amt=”2″][/card]2x [card name=”Pidgey” set=”Obsidian Flames” no=”162″ c=”deck2″ amt=”2″][/card]2x [card name=”Rotom V” set=”Lost Origin” no=”58″ c=”deck2″ amt=”2″][/card]1x [card name=”Milotic” set=”Twilight Masquerade” no=”50″ c=”deck2″ amt=”1″][/card]1x [card name=”Feebas” set=”Silver Tempest” no=”39″ c=”deck2″ amt=”1″][/card]1x [card name=”Bloodmoon Ursaluna ex” set=”Twilight Masquerade” no=”141″ c=”deck2″ amt=”1″][/card]1x [card name=”Lumineon V” set=”Brilliant Stars” no=”40″ c=”deck2″ amt=”1″][/card]1x [card name=”Mimikyu” set=”Paldea Evolved” no=”97″ c=”deck2″ amt=”1″][/card]1x [card name=”Luxray V” set=”Astral Radiance” no=”50″ c=”deck2″ amt=”1″][/card]1x [card name=”Fezandipiti ex” set=”Shrouded Fable” no=”38″ c=”deck2″ amt=”1″][/card]1x [card name=”Wellspring Mask Ogerpon ex” set=”Twilight Masquerade” no=”64″ c=”deck2″ amt=”1″][/card]1x [card name=”Mawile” set=”Lost Origin” no=”71″ c=”deck2″ amt=”1″][/card]1x [card name=”Radiant Alakazam” set=”Silver Tempest” no=”59″ c=”deck2″ amt=”1″][/card]1x [card name=”Black Kyurem ex” set=”Surging Sparks” no=”48″ c=”deck2″ amt=”1″][/card][/pokemon][trainers amt=”36″]4x [card name=”Arven” set=”Scarlet and Violet” no=”166″ c=”deck2″ amt=”4″][/card]3x [card name=”Penny” set=”Scarlet and Violet” no=”183″ c=”deck2″ amt=”3″][/card]2x [card name=”Boss’s Orders (Ghetsis)” set=”Paldea Evolved” no=”172″ c=”deck2″ amt=”2″][/card]1x [card name=”Iono” set=”Paldea Evolved” no=”185″ c=”deck2″ amt=”1″][/card]1x [card name=”Eri ” set=”Temporal Forces” no=”146″ c=”deck2″ amt=”1″][/card]1x [card name=”Thorton” set=”Lost Origin” no=”167″ c=”deck2″ divide=”yes” amt=”1″][/card]4x [card name=”Nest Ball” set=”Scarlet and Violet” no=”181″ c=”deck2″ amt=”4″][/card]3x [card name=”Ultra Ball” set=”Paldean Fates” no=”91″ c=”deck2″ amt=”3″][/card]2x [card name=”Counter Catcher” set=”Paradox Rift” no=”160″ c=”deck2″ amt=”2″][/card]2x [card name=”Pal Pad” set=”Scarlet and Violet” no=”182″ c=”deck2″ amt=”2″][/card]1x [card name=”Rare Candy” set=”Paldean Fates” no=”89″ c=”deck2″ amt=”1″][/card]1x [card name=”Hisuian Heavy Ball” set=”Astral Radiance” no=”146″ c=”deck2″ amt=”1″][/card]1x [card name=”Night Stretcher” set=”Shrouded Fable” no=”61″ c=”deck2″ amt=”1″][/card]1x [card name=”Lost Vacuum” set=”Lost Origin” no=”162″ c=”deck2″ amt=”1″][/card]1x [card name=”Buddy-Buddy Poffin ” set=”Temporal Forces” no=”144″ c=”deck2″ amt=”1″][/card]2x [card name=”Forest Seal Stone” set=”Silver Tempest” no=”156″ c=”deck2″ amt=”2″][/card]2x [card name=”Counter Gain” set=”Surging Sparks” no=”169″ c=”deck2″ amt=”2″][/card]2x [card name=”Bravery Charm” set=”Paldea Evolved” no=”173″ c=”deck2″ amt=”2″][/card]1x [card name=”Luxurious Cape” set=”Paradox Rift” no=”166″ c=”deck2″ divide=”yes” amt=”1″][/card]1x [card name=”Grand Tree” set=”Stellar Crown” no=”136″ c=”deck2″ divide=”yes” amt=”1″][/card][/trainers][energy amt=”5″]2x [card name=”Double Turbo Energy” set=”Brilliant Stars” no=”151″ c=”deck2″ amt=”2″][/card]2x [card name=”Mist Energy ” set=”Temporal Forces” no=”161″ c=”deck2″ amt=”2″][/card]1x [card name=”Basic Psychic Energy” set=”151″ no=”207″ c=”deck2″ amt=”1″][/card][/energy][/decklist]Unfortunately, this deck is basically forced to play two Pidgeotto so that it can consistently set up Pidgeot under Item lock. When you’re not Item-locked, sometimes it is easier or more convenient to use Rare Candy instead, but the option of Grand Tree is sometimes useful as well. In any matchup besides sometimes [card name=”Miraidon ex” set=”Scarlet and Violet” no=”81″ c=”name”][/card], you want to set up Pidgeot as quickly as possible. From there, your game plan entirely depends on what your opponent is doing and what the matchup is. We’re playing two copies of [card name=”Rotom V” set=”Crown Zenith” no=”45″ c=”name”][/card] and two copies of Forest Seal Stone because, as I mentioned, we rely on Seal Stone to find Grand Tree, and we want to do so most games. Rotom’s Instant Charge is the go-to early-game option, and Rotom is our usual Forest Seal Stone user. Now that we can no longer play Precious Trolley, the list is basically forced to play four [card name=”Nest Ball” set=”Scarlet and Violet” no=”181″ c=”name”][/card] and [card name=”Buddy-Buddy Poffin ” set=”Temporal Forces” no=”144″ c=”name”][/card]. You could possibly go without the Poffin, but there are lots of times where you do want to get both [card name=”Pidgey” set=”Obsidian Flames” no=”162″ c=”name”][/card] in case one of them is KO’d. In matchups where Milotic is useful, you also want that [card name=”Feebas” set=”Silver Tempest” no=”39″ c=”name”][/card]. Even if Feebas gets KO’d, it’s no problem because we will usually establish Milotic with a [card name=”Thorton” set=”Lost Origin” no=”167″ c=”name”][/card] combo.
[cardimg name=”Bloodmoon Ursaluna ex” set=”Twilight Masquerade” no=”216″ align=”right” c=”none”][/cardimg]
[card name=”Bloodmoon Ursaluna ex” set=”Twilight Masquerade” no=”141″ c=”name”][/card] is the all-purpose sweeper and panic button. It is an important method of resource denial and pressure, and you will probably end up using it in most games. When in doubt or faced with a precarious situation, Ursaluna is my go-to option. With [card name=”Counter Gain” set=”Surging Sparks” no=”169″ c=”name”][/card] and [card name=”Double Turbo Energy” set=”Brilliant Stars” no=”151″ c=”name”][/card], you can even use it when the opponent is still at four Prizes, which sometimes catches them off guard. [card name=”Mimikyu” set=”Paldean Fates” no=”37″ c=”name”][/card] can slow the game down or even apply pressure. With the Psychic Energy, you can attack with it. This can be quite useful against decks with limited answers, such as Miraidon, [card name=”Gholdengo ex” set=”Paradox Rift” no=”139″ c=”name”][/card], or [card name=”Archaludon ex” set=”Surging Sparks” no=”130″ c=”name”][/card]. There are even some instances where Mimikyu is a win condition if you can forcibly remove all of your opponent’s counters.
[card name=”Luxray V” set=”Astral Radiance” no=”50″ c=”name”][/card] is typically used to apply early-game pressure, or if you suspect your opponent has an important resource in their hand. With [card name=”Bravery Charm” set=”Paldea Evolved” no=”173″ c=”name”][/card], Luxray survives some key attacks, and you can heal it with Penny whenever it takes damage. [card name=”Fezandipiti ex” set=”Shrouded Fable” no=”38″ c=”name”][/card] helps the deck stabilize and respond to pressure, especially if they KO Pidgeot. Fezandipiti’s attack is underrated, and it is sometimes used with Counter Gain.
I opt to include both Wellspring Ogerpon and [card name=”Mawile” set=”Lost Origin” no=”71″ c=”name”][/card] as retreat-locking options. Mawile is best when the opponent still has switching cards available because it only gives up one Prize card. There are also some situations where the extra 90 damage effect is useful, as you can trap something for one turn and then blow it up with Ursaluna or even Pidgeot ex. Ogerpon is the trapper of choice if the opponent can’t easily KO it. Sob’s 20 damage can be repurposed with Radiant Alakazam. If you don’t want to deal damage, you can still use Sob with Double Turbo Energy. Black Kyurem is a counter to Dragapult.
I also decided to play three Penny and two [card name=”Boss’s Orders” set=”Rebel Clash” no=”154″ c=”name”][/card], when some lists play one fewer of each. Penny spam is so important to this deck. You want to use Penny almost every time something gets damaged, you want to move something out of the Active, or after you attack with Ursaluna. Sometimes you also just want to remove liabilities from play. Even with the [card name=”Pal Pad” set=”Scarlet and Violet” no=”182″ c=”name”][/card], sometimes you need all three Penny. [card name=”Latias ex” set=”Surging Sparks” no=”76″ c=”name”][/card] could help with moving Pokemon around, but there’s less need for it since I do not play cards like Precious Trolley, [card name=”Snorlax” set=”Pokemon GO” no=”55″ c=”name”][/card], or [card name=”Regieleki” set=”Astral Radiance” no=”51″ c=”name”][/card]. Alloutblitzle played two Boss’s Orders at San Antonio, and I wish I had done so as well. Having a more versatile [card name=”Counter Catcher” set=”Crimson Invasion” no=”91″ c=”name”][/card] that can be recovered via Pal Pad is extremely useful. There are also many times where you want to gust but aren’t behind on Prize cards, such as trapping something or KOing a specific Pokemon like [card name=”Duskull” set=”Brilliant Stars” no=”60″ c=”name”][/card]. Boss’s Orders is another way this deck can apply pressure. At worst, it’s an additional gust effect, which this deck likes to spam.
[card name=”Iono” set=”Paldea Evolved” no=”185″ c=”name”][/card] has two main uses. The first is refilling your deck so that you don’t deck out. This comes up more often than you might expect, as this deck frequently forces prolonged games. Iono can also disrupt your opponent’s hand, which can be particularly useful when you decide to start attacking with Ursaluna, as it can limit their available responses. It can also be useful, albeit less frequently, to combo Iono with Luxray, forcing your opponent to draw six new cards if there’s nothing in their previous hand worth Fang Sniping. By using Iono and Fang Snipe in the same turn, the opponent will have no opportunity to play around Luxray. [card name=”Eri ” set=”Temporal Forces” no=”146″ c=”name”][/card] is another way of applying pressure, and it’s particularly useful against Dragapult because it can snipe cards like [card name=”Night Stretcher” set=”Surging Sparks” no=”251″ c=”name”][/card] or Rare Candy. If you manage to do so, it will be much more difficult for them to devastate your board with Dusknoir.
I prefer the versatility of [card name=”Lost Vacuum” set=”Lost Origin” no=”162″ c=”name”][/card] to [card name=”Chien-Pao” set=”Surging Sparks” no=”56″ c=”name”][/card]. While there are some situations where Chien-Pao might be easier to use, Lost Vacuum is way better overall, in my opinion. I was on the fence about this before, but with the poison [card name=”Terapagos ex” set=”Stellar Crown” no=”128″ c=”name”][/card] deck winning EUIC, that seals the deal for Lost Vacuum. I play two Bravery Charm instead of one because it’s very important in the current meta. Allowing Luxray and Fezandipiti to survive key numbers against Miraidon and Archaludon is very nice, and it also lets Mimikyu survive a [card name=”Zapdos” set=”Pokemon GO” no=”29″ c=”name”][/card] hit. Additionally, it makes Ursaluna even more difficult to KO in one hit. Finally, Bravery Charm helps with all sorts of math against Dragapult, and is generally a very strong Tool card. [card name=”Luxurious Cape” set=”Paradox Rift” no=”166″ c=”name”][/card] primarily makes Milotic survive chip damage in the matchups where you need it to survive, and it can also contribute to an attacking Mimikyu win condition in some situations.
Matchups
Dragapult – Depends
Dragapult is one of the more interesting and difficult matchups. If the opponent knows exactly what to do in this matchup, they are definitely favored. Of course, that will not normally be the case. You have lots of options and opportunities to punish them. It’s not like you’re relying on them to be bad at the game, as one small slip can be instant death for them. If they put down a trappable Pokemon such as Rotom, [card name=”Lumineon V” set=”Brilliant Stars” no=”40″ c=”name”][/card], or even Budew, Milotic’s value instantly skyrockets. You want to trap that Pokemon and establish Milotic before they get a chance to use Professor Turo’s Scenario. If they use the Turo or discard it, Milotic is now useless, so you don’t even bother with it (unless you have reason to suspect a second Turo or Pal Pad, which are rare). If you establish Milotic too early before getting the retreat lock, they can just KO it or damage it with Phantom Dive snipe, which is not what you want. They can still escape the trap by KOing Milotic with Dusknoir and then using Turo, but that’s fine. With Luxurious Cape, they need two Dusknoir to KO Milotic, and KOing it via damage counters only gets them one prize card. If they are using two Dusknoir for one Prize, that is perfectly acceptable.
This is one matchup where you want to set up both Pidgeot ex if possible, since it’s very easy for them to KO one of them. If you are in a spot where they aren’t applying pressure, that means you can apply pressure. An early Fang Snipe can be a good option, as is KOing a Duskull or [card name=”Dusclops” set=”Shrouded Fable” no=”19″ c=”name”][/card]. However, you may not always want to take KOs, since you may want to do a Thorton–plus–Counter Catcher play later. As soon as they start attacking with Dragapult ex, you want to respond with Black Kyurem ex. Ideally, you will also have Milotic to stop the Turo. Once you have the Dragapult Paralyzed, you can move damage off with Alakazam and set up for a three- or four-Prize turn, followed by aggressive Ursaluna for cleanup.
If lists trend towards Natalie Millar’s second-place EUIC list, that is good for Control, as you would much rather them have one Dusknoir than two. Furthermore, evolving through Dusclops gives you the opportunity to KO the Dusclops, which is much stronger than KOing Duskull.
In short, you have two main game plans that depend on what the opponent does. If there’s something you can trap, you can commit to a retreat-lock strategy. If not, you use Black Kyurem and Radiant Alakazam to deal with Dragapult and set up a multi-Prize turn. Ideally, you want to set up two Pidgeot and Milotic. Since we live in reality and not fairytale land, sometimes that is just not possible, and that’s okay.
Miraidon – Favorable
[cardimg name=”Mawile” set=”Lost Origin” no=”71″ align=”right” c=”none”][/cardimg]
Miraidon is a good matchup, but it is a bit more annoying if they play Zapdos. Similar to Dragapult, if they play down something you can trap, a retreat-lock strategy should be good. Use Mawile first because they typically play one (sometimes two) [card name=”Switch Cart” set=”Astral Radiance” no=”154″ c=”name”][/card]. If you put Bravery Charm on Mawile, they cannot KO it with Amp You Very Much, which is great. If they do not put down something you can trap, that’s still fine. This is one of the few matchups where you do not always instantly go for Pidgeot, as it can get KO’d right away. Sometimes you still want it early, sometimes you delay it, and sometimes you don’t bother with it at all. It just depends. If you’re going for a lone Mimikyu strategy, that is an example of a game where you don’t want Pidgeot at all. However, you usually want to pivot between your useful attackers and chain Penny, and for that reason, Pidgeot is still useful.
Mimikyu, Luxray, Ursaluna, and Fezandipiti are all very strong in this matchup. With a Bravery Charm, Luxray is free to fire off Fang Snipes, which easily makes them have a dead hand. Taking away Boss’s Orders gives you an opening to set up Pidgeot. Once you’ve achieved that, you can basically do whatever you want. Fezandipiti is useful for its attack. Like Luxray, Fezandipiti can make use of Bravery Charm, and it can take out threats like [card name=”Magnemite” set=”Surging Sparks” no=”58″ c=”name”][/card], [card name=”Magneton” set=”Surging Sparks” no=”59″ c=”name”][/card], or Zapdos. Once all those are gone, it clears the way for Mimikyu. When you go with Mimikyu, you definitely want a [card name=”Mist Energy ” set=”Temporal Forces” no=”161″ c=”name”][/card] on it so that [card name=”Mew ex” set=”151″ no=”151″ c=”name”][/card] cannot hurt it. Mimikyu can also apply pressure of its own, dealing significant damage to the likes of Magneton and Zapdos. As usual, Ursaluna is the all-purpose nuke and panic option. That said, you do not want to let them win with a [card name=”Raichu V” set=”Brilliant Stars” no=”45″ c=”name”][/card] nuke, so be careful.
Other
Against Gardevoir, trapping and attacking strategies are both common, and Milotic is extremely useful. If they use Drifloon or Scream Tail, sometimes you want to heal it with Radiant Alakazam, and other times it’s better to KO them. Attacking strategies can apply a lot of pressure if they go with a small and greedy board, while trapping is better if they go wide. [card name=”Handheld Fan” set=”Twilight Masquerade” no=”150″ c=”name”][/card] can be a useful tech because it lets Ogerpon trap [card name=”Munkidori” set=”Twilight Masquerade” no=”95″ c=”name”][/card], but I don’t think it’s needed. Mawile’s Tempting Trap can let Ursaluna KO Gardevoir ex, which is a play I’ve used before.
Against [card name=”Lugia VSTAR” set=”Silver Tempest” no=”139″ c=”name”][/card], it is solely the Ursaluna show. Radiant Alakazam can sometimes get a cheeky KO on [card name=”Cinccino ” set=”Temporal Forces” no=”137″ c=”name”][/card] as well. The goal is to remove Cinccino from play so that Ursaluna can sweep. Sometimes you also want to take out their [card name=”Archeops” set=”Silver Tempest” no=”147″ c=”name”][/card]. That’s basically it.
Against Archaludon, their [card name=”Jamming Tower” set=”Twilight Masquerade” no=”153″ c=”name”][/card]s are very annoying, so try to save Grand Tree and Lost Vacuum to bump them. Luxray is very good against them, as it survives an attack with Bravery Charm. Luxray can force them into a dead hand, discard key resources, and protect itself by discarding Jamming Tower. Ursaluna and Mimikyu are also key Pokemon in this matchup, and Alakazam’s damage manipulation has proven useful as well. With Bravery Charm and Double Turbo Energy, Ursaluna can even survive a [card name=”Duraludon” set=”Stellar Crown” no=”106″ c=”name”][/card]’s attack via [card name=”Relicanth ” set=”Temporal Forces” no=”84″ c=”name”][/card], but watch out for Jamming Tower! If they put down Relicanth, [card name=”Squawkabilly ex” set=”Paldea Evolved” no=”169″ c=”name”][/card], or [card name=”Radiant Greninja” set=”Astral Radiance” no=”46″ c=”name”][/card], you can permanently trap them with Milotic and retreat lock.
That’s all I have for today! I love this deck and encourage you to try it out if you like wacky decks like these! That said, try it while you can — I’m not sure if this deck will be any good once rotation hits, since it removes a lot of powerful cards. Thanks for reading!
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