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    Pop&lock: Casual energy destruction (Kyurem EX/Electrode)

    Please note the last line: It‘s a semi-competitive fun deck for League play. I don‘t intend to run this deck for any tournament, because I know it‘s not optimal. Besides, nobody at my League plays ZekEels, most of the decks are rogue or old meta decks Thanks for the advice anyway!
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    Beheeyem Hand Control For States

    Victini #15 with at least one basic Fire energy answers all your ant problems. You already have four rainbows, so it takes just two slots. Your list already seems tight though... Maybe -1 Magby, -1 Sneasel, +1 Victini, +1 Fire Energy?
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    Pop&lock: Casual energy destruction (Kyurem EX/Electrode)

    Pokemon: 13 3-3 Electrode Prime (TM-TM) 3 Kyurem EX (ND) 2 Terrakion (NV) 1 Victini (NV #15) 1 Shaymin (UL) Trainers: 33 4 Pokemon Collector 3 Professor Juniper 3 Twins 4 N 2 Level Ball 3 Pokemon Catcher 4 Junk Arm 2 Switch 4 Crushing Hammer 3 Eviolite 1 Super Rod...
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    Rayquaza EX

    This card seems really good in a vacuum, but we don't know most of the meta it will have to contend with yet. I'm excited too, but it seems to soon to start hyping already. That being said, I want to play this card sooo badly *drools*. 170 HP is average for an EX, but still massive, and...
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    Is 6 Corners viable?

    Even without energy acceleration, good Six Corners builds are still extremely viable. I would, however, not recommend running it without at the very least 1 Mewtwo EX and 1 more Mewtwo counter (additional Mewtwos, Cobalion etc.). Otherwise, the relatively low damage output leaves you vulnerable...
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    Masters: CaKe(Cobalion, Kyurem, and Electrode)

    CaKe is all about energy efficiency, and Shaymin is a great example of that. Magnezone is the only popular card that can OHKO both Kyurem and Cobalion, so in every non-Magnezone matchup, Shaymin can help you save at least 3 energy. IMO, it's a must in CaKe. Of course, Magnezone is the most...
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    DCL in Blastoise

    ^Meaning the worst case scenario is that Kyurem makes them waste a Catcher. If you define it like that, it's currently impossible to counter any deck. Anyway, I didn't say Kyurem brutally murders ZPS, I said it would improve the matchup and help the deck in general.
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    DCL in Blastoise

    Kyurem's Outrage makes it a very nice Zekrom counter. After one Bolt Strike, Kyurem can hit back for 140 damage. Because of that amount of overkill, you can even run Defender/Eviolite to save your Kyurems from Bolt Strike with Pluspower. So 3 Kyurem, 4 Defender will probably help you get more...
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    (3) Victini Prerelease Promo, Shelmet Regionals Promos, Trio Badge Pin [10/19]

    Actually, it's 43,25% chance with FlipTini: 2 times 25%, minus 25%^2 for the possibility of flipping double heads both first and second try (because the re-flip is irrelevant in that situation)
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    Grinders counter deck.

    Personally, I'd run Manaphy over Cleffa. It does need an energy, and gets only 5 cards, but it has 60 HP, saving you from Tyrogue donks. That also means it's safe against Yanmega, and reduces the amount of prizes they can snipe off your bench. Very cool deck, I'm definitely gonna test it.
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    Archeops + KGL + Kyurem possibilities

    RE: Archeops + KGL possibilities ^In fact, Archeops is a Stage 1 Pokemon, not a stage 2. Check out the scans on the main site.
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    SS-Anne, what?! No, SSablock! (Article)

    How is this SSablock of yours different from a strange Sablelock list? Playing Smeargles in Sablelock is not that uncommon, and 4 Judge is a lot, but I wouldn't call it a different deck because of a higher Judge count. The only new thing in this is the 1-1 Absol line, and that's just a tech.
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    Japanese Expert Decks Meta-capable?

    To answer your question: Main attackers that need more energies to attack are still viable, but they are usually played as relatively slow decks with Spiritomb as starter. Important point though: It still needs to be worth it. Vilegar is played because trainer lock, Shadow Room snipes...
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    LuxChomp for Regionals - Seniors

    ^EB is pretty good against Gyarados, and it improves the odds of donking in the mirror. Also allows you to Bright Look + Flash Impact Garchomps in the mirror, if you can avoid the Promocroak. Take out 1 Psychic Energy for a Twins. It helps against Vilegar and Gyarados, and you can make...
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    Finished Corrupted Wish Game

    RE: Corrupted Wish Game (OPEN | YPPY) But as everyone knows, the cake is a lie, and so is the pie. That rhymes... I wish I knew something to wish also: YEAAAAH, SILLYKYLE! SIGGED ME!
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    Finished Corrupted Wish Game

    RE: Corrupted Wish Game (OPEN | YPPY) ^Granted, but as a spoon, he has no access to internet I wish I had a cake Edit@sillykyle!'s edit@me: I hate ninja's
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    I do not get the strategy between magnezone prime/regirock legends awaken?

    Sandslash is not that good in Magnerock. Judge and Regi cycle to empty your hand, combined with Magnetic Draw, gives you the option to draw those cards instead of just getting the energies...
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    I do not get the strategy between magnezone prime/regirock legends awaken?

    The idea is really simple: You discard Energies with Engineer's, attach them to Regirock with Regi Cycle while discarding the Energies for the next Cycle, and Lost Burn for at least 100 per turn. Magnezone SF [Lightning] can attach extra energy as long as you can keep up the discarding. Running...
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    Super Sniper: Mew/Garchomp C

    ^Don't think that's gonna work. Mews tend to get OHKO'd, and I don't mind losing them as long as I take at least one prize per Mew. As for the Warp Energy/Seeker thing, why Warp when Mew has free retreat, and as stated above, Mews get OHKO'd as soon as my opponent sets up.
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    Finished Count to 50 Before Staff Posts

    RE: Count to 50 Before Staff Posts (Open) 3^2 = 8+1 = 27 / 3 = The number of walruses I've seen in my life = 9
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