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  1. G

    Yveltal EX Variants

    Silent lab only shuts off abilities on basic pokemon, so aromatisse can still use fairy transfer.
  2. G

    Fine Tuning the Exeggcute Deck! (Exeggutor)

    RE: Fine Tuning the Exeggcute Deck! Town Map is pretty handy in a deck like this because of all the one-of cards that could really turn a game around. Munna is amazingly helpful when you have Virizion plus grass energy attached to your active. If I were to try to make space for Head Ringer, I...
  3. G

    Maxie's Archeops (Pyroar / Archeops)

    I find sycamore/juniper to be occasionally counterproductive in this type of deck. I think you should cut Sycamore to two and consider adding at least 2 of a different draw supporter. I get how Electrode could help, since you want to draw as much as possible and drawing to four is convenient...
  4. G

    Primal Groudon EX / Landorus

    Landorus is important, yes, but with such an item-heavy deck I think you need to make room for another Hawlucha since he's such a solid toad counter.
  5. G

    Powerful Storm (Huntail / Keldeo EX / Blastoise)

    For Archie (and Maxie) decks, I generally start with 3-4 Ultra ball, 4 VS Seeker (because you need to be ready to pitch your other supporters to pull this off, and it's nice to get them back), 2 battle compressor, and a Jirachi. Two copies of Archie. I've been using computer search, but...
  6. G

    Final Tweeks to Maxiechamp (Machamp / Medicham / Maxie's Hidden Ball Trick)

    I think you're getting down to preference at this point. I personally would go 4-4 medicham, since that's your main attacker and there's often a need to stream them. I rarely get more than one Machamp on the bench so I stick with only two in the deck. I've been running Computer Search over...
  7. G

    Standard Mudou Blade (M Gallade EX / Forretress / Absol)

    RE: Mudou Blade (Gallade / Shedinja / Dusknoir) Excellent point. Still like the Forretress idea. I play a deck with forretress, Groudon EX (DEX) and scoops that works somewhat similarly to what mudou blade would accomplish. Forretress can also deal out a reasonable attack in a pinch.
  8. G

    Standard Mudou Blade (M Gallade EX / Forretress / Absol)

    RE: Mudou Blade (Gallade / Shedinja / Dusknoir) Forretress would give you another good use for Wally, too. If you're not using Shedinja, then you could probably pitch the robo substitutes and make room for some scoops.
  9. G

    Rayeggs (M Rayquaza EX / Exeggcute)

    I play many dusknoir decks and I Weavile/Eggs is one of my all-time favorites. While an 8-pokemon bench sounds like a potentially slow setup, Exeggcute with battle compressor/ultra ball is no joke. Add in Shaymin EX and delta evolution and I can't imagine a faster mega evolution and full...
  10. G

    Rayeggs (M Rayquaza EX / Exeggcute)

    The exeggcute idea is fantastic. You can't take them out. Besides, if you do they will just find a way to pop back up again (har!). My biggest question with the original list is genesect. It just doesn't seem like such a great toad counter, considering how much setup you would need to get...
  11. G

    Archie's Ace in the Hole (Blastoise / Keldeo EX)

    As a big fan of Archie/Maxie decks (even when they don't necessarily work better than the traditional route - sometimes complicated is fun), I like where you're going with this. I'm tempted to give it a shot with Primal Kyogre instead of Blastoise, since it partners well with Huntail...
  12. G

    Infernape / Deoxys EX

    A couple Scorched Earth seem worthwhile. I also keep a couple Psychic energy in my Infernape/Deoxys deck so Deoxys can attack when needed. A single Shadow Triad can make a huge difference in a plasma-heavy deck, too.
  13. G

    [Expanded] Hit n' Run (Ninjask / Shedinja)

    RE: [Expanded] Ninjask/Shedinja Hit n' Run Ninjask has gotten a lot more fun with robo substitute. I've been playing a Mew-based hybrid that also runs Accelgor, so Mew can either Night Slash or Deck and Cover. Kind of overwrought, but definitely fun. I think you definitely need to make room...
  14. G

    The New Gallade / Gardevoir (Huntail / Blastoise)

    Yes. Try it out, at least. Battle compressor's tough because it's REALLY helpful to get one early, but you really only need it once. That one could come down to preference.
  15. G

    The New Gallade / Gardevoir (Huntail / Blastoise)

    Well, you need ONE water energy to attack with Huntail. Maybe include 3 in the deck and with a couple Professor's Letter that shouldn't be too hard to get. Jirachi is pretty much required to make Archie consistent. If you're set on Blastoise, here's what I would do: Pokemon: 15 4 - Clamperl...
  16. G

    Mirage Valley (Mewtwo EX / Gardevoir / Gallade)

    I'm with Kecleon on one more Dimension Valley, since having it active makes the whole deck so much more powerful. The closest deck to this that I play uses Gengar EX and Mega-Gengar EX, just because it's so much fun to phantom gate with one energy. But I include Mewtwo EX in that deck as well...
  17. G

    The New Gallade / Gardevoir (Huntail / Blastoise)

    I'd ditch blastoise. I think the best options for Huntail are either alpha-growth pokemon on your bench or xerneas - with or without aromatisse/fairy garden. For alpha-growth, your best bet is probably Primal Kyogre, but that's decidedly non-budget. With xerneas and fairy energy, you don't...
  18. G

    The New Gallade / Gardevoir (Huntail / Blastoise)

    RE: The New Gallade/Gardevoir (Huntail / Blastoise) You would think so, but since blastoise depends on archie you really want the 3-4 ultra balls so you can discard. At least a couple dive balls might still be good, though. But to make a consistent archie deck, I think you'd also want...
  19. G

    Mirage Valley (Mewtwo EX / Gardevoir / Gallade)

    Since you've got rock guard as your ace spec, I really think you could drop a couple rare candies and use +2 junk arm. Lots of trainers you could be reusing, rare candy included.
  20. G

    Black Kyurem in Post Primal Clash (Black Kyurem EX / Blastoise)

    Teammates would be a much much better one-of. Also, I have to add it's feeling like kind of a tossup between the archie vs. non-archie decks. Diving Ball definitely speeds up Blastoise setup, so even going the full 3-1-3 plus rare candy route it's pretty fast. Relying on Archie gives me a...
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