Chandelure and Violeplume; Alluring Shadows. - (Chandelure Discussion)

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I'm playing a ChandyPlume deck as well, I find that using Burned Tower is pretty useful for getting energies that have been discarded.
 
DaUmbreonMaster said:
I'm playing a ChandyPlume deck as well, I find that using Burned Tower is pretty useful for getting energies that have been discarded.

How's it work out for the opponent? Against Zeels, it won't help them at all since they want the energy in the discard for Dynamotor, though it'd provide them with energy to manually attach, however, if you're at the point where you need to pick up energies out of the discard, they probably have a full set up anyways.
 
Viole said:
How's it work out for the opponent? Against Zeels, it won't help them at all since they want the energy in the discard for Dynamotor, though it'd provide them with energy to manually attach, however, if you're at the point where you need to pick up energies out of the discard, they probably have a full set up anyways.

I've only ran into one Zeel, but it wasn't as effective for them as it was to me really. Usually I set up my Burned Tower mid to late game, while they are set up. With a Rescue Energy, the stadium comes into amazing use.

Depends on your opponent. It has it's good and bad points.
 
As an update, I'll be running this deck at WA States again.

I'll try out a few cute techs I've been working on, but I'm wary on listing them here so that spies know what I have up my frilly sleeves ;) I'll do an update after this weeks states to set this guide up to be viable for the upcoming battle roads and regionals... assuming anyone even still plays this deck in the US except me :D
 
Viole said:
As an update, I'll be running this deck at WA States again.

I'll try out a few cute techs I've been working on, but I'm wary on listing them here so that spies know what I have up my frilly sleeves ;) I'll do an update after this weeks states to set this guide up to be viable for the upcoming battle roads and regionals... assuming anyone even still plays this deck in the US except me :D

Hnng, I wanted to go to WA States so bad (I live in Lacey) but I was busy D:

Battle Roads, hopefully.
 
Haha. Shame you can't make it. I'm hoping to be the only ChandePlume again just because I don't want to face another one and feel bad about giving one of us a loss. Chandy represent!
 
Viole said:
Haha. Shame you can't make it. I'm hoping to be the only ChandePlume again just because I don't want to face another one and feel bad about giving one of us a loss. Chandy represent!

I wish you good luck. I love ChandyPlume, and I know you will do well :D Give us a good states report too~
 
DaUmbreonMaster said:
I wish you good luck. I love ChandyPlume, and I know you will do well :D Give us a good states report too~

Well, to avoid more typing, here's the states report I tossed up in the correct area; http://www.pokebeach.com/forums/thread-washington-states?pid=2230419#pid2230419

Poor finish, great start. The judge-ruled-loss really set my mood down, and it didn't help going from that into a lucky Durant :(. Durant usually isn't an issue unless I can't get Vileplume out, else they just revive and Chandy can't put out enough damage to KO due to psychic resistance, eviolite, and special metal (making Eerie Glow do 0 damage, though the forced retreat to avoid confusion is still useful).


Essentially, the techs I tried out were...

Smeargle - This guy was kind of useless. Sometimes he got me a good hand, other times not, most of the time he was useless. There was a time in Game 3 where the opponent only had a Juniper out of a huge hand and I had to discard 3 Litwicks and the rest of my Lampents. I'll probably keep him just because more hand refreshing is nice, plus he has 70hp and can tank a Mewtwo EX with 1-3 energy.

Pichu - The only time I used him was in Game 8 to try and get a Terrakion player to fill his bench. The guy knew his stuff though, and he's also a very skilled Chandelure player he says, so he knew my ploy and only put down one Landorus. I still got my basics out, but he didn't put up anything that I could Luring Light up to stall with. I'll probably remove him.

Cleffa - I normally ran two for consistency in starting with her, but I dropped it to a line of 1 just to make room for the Pichu. This worked well enough, I could communication/collector for her and get a good start regardless, however, some games she was prized and it really offset my early game setup.

Jirachi - I actually removed her from the deck completely. Expecting nothing but MTC/CTM/XTC/Whatever you call it, Mew Prime, Durant, Terrakion, and then Zeels, I felt that Jirachi would be completely useless aside from a Seeker combo to refresh my energy, and that was a 2-card tech that would use up my supporter and only have a chance at getting 3 energy back in play, plus require a bench space. This means Jirachi+Seeker is worse than a Flower Shop Lady, except that I get the energy in my hand rather than deck, but I don't get to add those 3 Pokemon back into my deck (helpful for getting Aipom back out, or more Litwicks). With nothing to Time Hollow, she was a waste of space.

Mewtwo EX - This is a card I really didn't like using. I have always hated this card, and I've never liked the idea of EX Pokemon, I think they ruin a lot of the fun and take away the game from evolution lines even more than Prism, Skyarrow, and Zekrom did. I teched him in purely to provide a defense against MTC because I expected a large increase of those players just due to Terrakion being used everywhere to counter Zeels, and those players trying to hide from Terrakion. In the end, it worked out average. In testing, he was very useful and fun, but in practice at an actual tourny, he felt pretty useless. The only times I got him up weren't too useful. In game 3, my first loss, he helped sweep the field for fast prizes, but when the opponent top decked that one DCE after being N'd into a hand of 1 with 30 cards in his deck, I saw how fragile Mewtwo could be. Even still, when I used him in game 6 against a Poke-dad, he got V-Blasted in one hit and seriously messed up my game haha. The only game he would have been useful in, he was prized, in my game 8. I'd rather use Shaymin EX here, provides a better sweep without too much reliance on their energy.

Seeker - I kept this in even when I removed Jirachi simply to keep an option for me to remove useless benched Pokemon after the early-game phase without giving up a prize. Stuff like a spare Oddish, a Pichu, or something of that sort.
 
I agree with the jirachi tech, because i do hardly use it, but it can help you win games so im iffy about taking it out. Ive tried smergle as a tech as well, but junipers and oaks do mess up my hand when i have something plan... which brings me to cleffa, I currently run one cleffa, but i find that sometimes i shuffle a good hand because of eek, so Im thinking of putting in dunsparce from triumphant ( 1 Colorless energy Basic 60Hp "draw until you have 6 cards). I have yet to try this but depending on how often i have less than 6 cards this maybe a good replacement to cleffa? Thoughts?

p.s aipom is better than smoochum Thanks! =)
 
Jirachi is great, no doubt. I won games at OR States just because of her, such as devolving three enemy Chandelures at once (the only other chandy deck was Chandelure/Gardevoir who I beat) for KOs, or for devolving two Zoaroarks. Other than that she's useless unless I have seeker, no important cards to grab with twins, and an open bench space just so I can refresh my hand with energy... something Flower Shop Lady does better, more reliable, and with adding Pokemon back, too.

The downside of Dunsparce is that you will rarely be at <5 cards in your hand, meaning that you are attacking for a 1-2 card boost and ending your turn. Might as well run Trop Beach at that point so you don't have to waste energy.
 
What do you think about adding a Shaymin EX and a couple of prism energies? (or Rainbows)? That Revenge Blast that Shaymin EX does can be quite nasty near the end of the game if the opponent has had some luck against you (like has happened to me). I haven't added him yet, just thinking about it.

But I do quite like this deck.
 
CosmicBob said:
What do you think about adding a Shaymin EX and a couple of prism energies? (or Rainbows)? That Revenge Blast that Shaymin EX does can be quite nasty near the end of the game if the opponent has had some luck against you (like has happened to me). I haven't added him yet, just thinking about it.

But I do quite like this deck.

I think Mewtwo is the better partner for this deck because Shaymin gets OHKOed too easily and giving up prizes is really hurtful to this deck because it usually starts out behind.
 
CosmicBob said:
What do you think about adding a Shaymin EX and a couple of prism energies? (or Rainbows)? That Revenge Blast that Shaymin EX does can be quite nasty near the end of the game if the opponent has had some luck against you (like has happened to me). I haven't added him yet, just thinking about it.

But I do quite like this deck.

I love the idea, and have toyed with it myself.

When you're already behind in prizes, usually when they have 1-2 left, a Shaymin drop with Prism (twins) on the bench and then sending it out after dropping 30 from Chandy can 1HKO Anything in the game (30 Drop, 150-180 if they have 2 or 1 prize remaining). Additionally, it adds a huge nuke to the deck that can already abuse N and work behind on prizes, and with Vileplume, he can't be catchered up for an easy two prizes. Dodrio grants free retreat, so unless they can respond with 110 damage (No PP, so a Mewtwo would take four energy on itself (two on Shaymin EX) to KO it in return, or a Zekrom EX (rarely played now in stead of normal Zekrom)), then you can mess up their strat.

On the other hand, since he only works very well when they have 2 or fewer prizes left, if he is KO'd they win the game due to the EX Rule. It's extremely risky if they may have something to respond with on the bench already, however, with Revenge Blast and an N, you can severely diminish their hopes of getting good cards out, especially when Vileplume locks junk arms, dual ball, and communication.

So, I do think that Shaymin can work very well in the deck. The issue is what you'd remove from the deck to make room for this tech. I'd say 2 Prism (Rainbow puts Shaymin at 100hp, meaning Mewtwo only takes 3 energy instead of 4 to KO) maximum and the Shaymin. Remove one Psychic or Rescue for the Prism (they count as colorless still, so they help with Luring Light, or use Find a Friend on Oddish (AHAHAHAHA, Not too feasable lol) to get Vileplume out for Candy next turn).
 
Viole said:
Jirachi is great, no doubt. I won games at OR States just because of her, such as devolving three enemy Chandelures at once (the only other chandy deck was Chandelure/Gardevoir who I beat) for KOs, or for devolving two Zoaroarks. Other than that she's useless unless I have seeker, no important cards to grab with twins, and an open bench space just so I can refresh my hand with energy... something Flower Shop Lady does better, more reliable, and with adding Pokemon back, too.

I am a little surprised to hear you say that about Jirachi because the few times I have played against a Chandyplume with my ZekEels, they dropped 30 damage each on my Eels, devolved them to Tynamo with Jirachi, and simultaneously snagged two prizes while destroying my energy acceleration. With Eel based decks so popular I would think keeping a Jirachi around would be worth it.
 
RichD said:
I am a little surprised to hear you say that about Jirachi because the few times I have played against a Chandyplume with my ZekEels, they dropped 30 damage each on my Eels, devolved them to Tynamo with Jirachi, and simultaneously snagged two prizes while destroying my energy acceleration. With Eel based decks so popular I would think keeping a Jirachi around would be worth it.

I played Jirachi in the Regionals and never used it once. There were only about 2 times where I might have been able to, but their evolved Pokemon didn't have any damage. Most of the time I was facing Durants or EXs.

I'm considering removing it from the deck.
 
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