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Dark Snipers (Mandibuzz, Kingdra Prime and Metagross) Masters

Ahiro

Aspiring Trainer
Member
Another deck... yeah, I don't have too much to do in my house xD OK, here it goes the decklist:

Pokémon:
4-4 Mandibuzz B/W
2-2-2 Metagross SV
2-2-2 Kingdra Prime UL
2 Crobat G PL
1 Uxie LA
4 Spiritomb AR

Trainers/Supporters/Stadiums:
3 Bebe's Search
4 Broken Time-Space
3 Pokémon Collector
3 Pokémon Communication
2 Palmer's Contribution
4 Pokémon Catcher
3 PONT
3 Poké Turn

Energies:
4 {D}
4 {D} Special
3 DCE

Strategy:
OK, the strategy is start with Spiritomb and build Mandibuzz, Kingdra Prime and Metagross ASAP.
The idea of this deck is:
1. Damage Counter with Kingdra
2. 50 damage with Mandibuzz

Or attack Stage 2 pokémons with Mandibuzz's Punishment.

I need help. I want to make this deck as fast as possible, to be able to build everything in 3 or 2 turns without any problem.

Thanks in advance!
 
RE: Dark Snipers (Mandibuzz, Kingdra Prime and Shedinja) Masters

You need double colorless. You will be using Mandibuzz's second attack quite a bit although I do realize the purpose of this is to spread. Shedinja will get in the way.

-3-3 Shedinja
+4 DCEnergy
+2 Uxie (for draw power)
-2 Pokemon contest hall (helps your opponent too much) I'd suggest BTS but you want it to be RR and on.
+2 of a different stadium if you end up running one at all.
-1 Seadra (you run Rare Candy and the new rare candy won't let you use it to evolve stage 1s)
+1 Palmer's Contribution.
Lastly either run 3 pont or 3 judge, but not both. I'll leave that up to your personal preference
+2/3 of something that you find will help the deck out after some testing. :)
Hope that helps!
(Maybe you could try metagross SV tech? with his gravitation body (everything loses 20HP), that 50/100 from Mandibuzz is a whole lot more threatening, and mandibuzz is easily 1 shot by most things anyway)

If you decide to add stuff in that aren't RR and on a Crobat G and some poketurns would be an excelent idea (incase you can't kingdra for some reason or even in addition to Kingdra). As well as Broken Time Space.
 
RE: Dark Snipers (Mandibuzz, Kingdra Prime and Shedinja) Masters

Fetz: thanks a lot for the help! The Metagross tech is a nice idea. Also the Crobat G, when I make decks I never look the SP stuff xD

Looking the new rulings I'll do the changes, knowing that Cheren and Pokémon Catcher are not going to be in our B/W set...

I'll test the deck and make the changes soon.
 
like fetz said, if you decide to add behind RR add a 1-1 or 2-2 line of cacturn PL in there. his 1st attack snipes a damaged pokemon for 50. also, if you want to get freaky with it, add another metagross but from UL(unleashed). teach some psy nrg or rainbow for the 2nd attack(but thats a strech) something more probable would be fortress from UD or ninjask from PL(i think) and then use cacturn. and y no steel nrgs??? metagross's attack is decent if your main attackers are oust. just sayin
 
Interesting the Cacturn. It does the same as Mandibuzz, I'll consider it.
About the Metagross UL idea... it's not bad, but you need to attach 3 energy to it for Double Harmmer Arm, and it makes the deck very slow (imagine: build Mandibuzz, Kingdra Prime and two Metagross... nope, it's too slow, the idea of the deck is build fast and kill fast).

There are no metal energies in this deck because the strategy is not use Metagross as an attacker. I have 4 Mandibuzz, which means I have some time to have fun, and if I run out of them, I use Palmer. Maybe I'll add some Rescue Energies, but still not sure about what to drop out.
 
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