DPPt: Time Capsule!(Electabuzz Lv. X card added!)

What should I do for Secret Rares?

  • Shining Cards

    Votes: 15 40.5%
  • Old Legendaries

    Votes: 14 37.8%
  • More Lv X

    Votes: 8 21.6%
  • Misc./Other(Post in topic)

    Votes: 0 0.0%

  • Total voters
    37
RE: DPPt: Time Capsule!(Licktung lineart added!)

Your art is good

/envious
 
RE: DPPt: Time Capsule!(Licktung lineart added!)

I'd maybe lower the attack cost of Machamp's second attack by one [C]. With an Energy Gain, it does 40x for two that way, making it at least playable. Anyone who sees that card will empty their hand of Pokemon, minimizing the damage. At max, you're probably not going to do more than 80. Two for 80 and you can't use it next turn is fairly balanced.
 
Magnemite lv17 L HP 50



L Gyro Ball 10
Switch Magnemite with one of your benched pokemon. Your opponent switches his or her active Pokemon with one of his or her benched Pokemon.



Weakness F+10
Resistance M-20
Retreat cost None







Magneton lv67 L HP 100



CC Tri Attack
Choose 3 of your opponents Pokemon. This attack does 20 Damage to each of them.

LLLL Thunder 100


Weakness F+30
Resistance M-20
Retreat Cost C









Magneton lv X L HP 120


Poke-Power Electrical Surge
Once during your turn (before your attack) when you play Magneton lv X from your hand to level up your active Magneton, you may place one damage counter on each of your opponents Pokemon that already have damage on them.


Poke-Power Electrical Crash
Once during your turn (before your attack) you may discard all Pokemon tools in play. This power can’t be used if Magneton is affected by a special condition.



Weakness Fx2
Resistance M-20
Retreat cost C




What do you think?
 
Sorry, but the Magneton is...REALLY broken. 90 spread for 2? WAY overpowered. if it costed 3 and you had to discard 2, it would be fair. Magneton Lv Xs third power is also really broken. If it worked when you played it from your hand, it would be fair. I like all the ideas, they're just a little too beastly.
 
6-Dimension said:
Sorry, but the Magneton is...REALLY broken. 90 spread for 2? WAY overpowered. if it costed 3 and you had to discard 2, it would be fair. Magneton Lv Xs third power is also really broken. If it worked when you played it from your hand, it would be fair. I like all the ideas, they're just a little too beastly.

yeah you're right. what if I changed it to 20 to each pokemon you choose?
 
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