HeartGold/SoulSilver 2: Return to Kanto

The Reaver said:
Nononononono, that's not what I meant. I meant put the Sunny Marker ON the Stadium card, not a new Stadium card entirely. <_<

Also, markers are what the Pokemon TCG uses, not counters. We could also call HP "Health Points" if we wanted because we thought it sounded nicer, but it wouldn't be canon to the TCG's patterns. Also, Magic: the Gathering uses counters.

And where's the rule that says that Markers only apply to one Pokemon? <_< Counters only apply to one Pokemon, too.


Oh well. Forget about the extra stadiums. But then the idea could still work. People are still putting LV on their cards. We don't do that in Legends: HGSS.

EDIT: Sorry raichupika33. I leave Electivire line free for other people now. I will not do it. Oh yeah, I made a new condition called Frozen where you put a Freeze Counter on the Defending Pokemon. It has the effect 'until another [R] Pokemon comes into play, it can't attack or retreat'.


Articuno HP 100 [W]

Basic

Poke Power: Snow Fall
When you put Articuno into play, put a Hail counter of all Pokemon in play.

[W][C][C] Ice Beam 30
Flip a coin. If tails, the Defending Pokemon is now Frozen. If heads, flip another coin till you get tails. Discard an energy attached to the Defending Pokemon for each heads.

Weakness: [L] X 2
Resistance: [F] - 20
Retreat Cost: [C]


Moltres HP 100 [R]

Basic

Poke Power: FirePower
When Moltres is put into play, put a Sunny Counter on all Pokemon in play.

[R][C][C] Flamethrower 90
Discard 3 energies attached to Moltres.

Weakness: [L] X 2
Resistance: [F] - 20
Retreat Cost: [C]


Zapdos HP 100 [L]

Basic

Poke Power: Thunder Strike
When you put Zapdos into play, put a Rain counter on all Pokemon in play.

[L][C][C] Thunder 60
Flip a coin. If heads, Zapdos does 10 damage to itself. If tails, discard all energies attached to Zapdos.

Weakness: [L] X 2
Resistance: [F] - 20
Retreat Cost: [C]
 
1...I never saw a pokepower that short
2..I saw all attack (TCG) with Ice Beam...none was had the word Frozen or the other effect..
3. Thunder usually have the effect on damaging self if tail. Discard energy attached to self is Thunderbolt

*It's just a friendly comment*
 
MS Eeveelution said:
1...I never saw a pokepower that short
2..I saw all attack (TCG) with Ice Beam...none was had the word Frozen or the other effect..
3. Thunder usually have the effect on damaging self if tail. Discard energy attached to self is Thunderbolt

*It's just a friendly comment*

I don't like being a copycat. I like changing things. Also, I put down that I made the Special Condition Frozen up. If you want Paralyze, I'll change it.
 
I would like to reserve the Gengar line. Expect those cards and the Raichu card in about 3 hours.

~Raichupika33~
 
grasspokemonmaster said:
I don't like being a copycat. I like changing things. Also, I put down that I made the Special Condition Frozen up. If you want Paralyze, I'll change it.


Just a comment...Don't have to change it
 
Gengar 100HP Lv44 {P}
Stage 2 - Evolves from Haunter

{P}{D}{C} Doomsday Spook 60+
Discard of of your opponent's benched Pokemon. You may do an extra 40 damage, if do Gengar does 20 damage to itself and 20 damage to a benched Pokemon. (Dont apply weakness or resistance for this attack).

{P}{C} Shadow Stampede 20X
Flip 3 coins. If all 3 are heads, this attack does 60 damage. If 2 heads, this attack does 40 damage. If 1 head, this attack does 20 damage. Discard one of you benched Pokemon after this attack.

Weakness - {D} X2
Resistance - {F} - 30
Retreat Cost - {C}{C}{C}

Haunter 80HP Lv27 {P}
Stage 1 - Evolve from Gastly

[.] Collect
Draw a card.

{P}{P} Shadow Claw 30
The defending Pokemon is now confused. Flip a coin. If heads, Haunter is confused, if tails, one of your opponent's benched Pokemon are confused.

Weakness - {D} X2
Resistance - {F} - 20
Retreat Cost - {C}

Gastly Lv19 50HP {P}

{P}{C} Ghostly Headbutt 20
Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card onto his or her's deck.

{P} Lick 20

Weakness - {D} X2
Resistance - {F} - 20
Retreat Cost -
 
Dugtrio HP 80 [F]

Stage 1 - Evolves from Diglett

[F] Dig Underground
Flip 2 coins. On your next turn, this attack does 40 damage to the Defending Pokemon for each heads.

[F][C] Sandstorm
Put a Sandstorm counter on all Pokemon in play.

[F][F][F] Tri Attack 30X
Flip 3 coins for each [F] energy attached to Dugtrio. This attack does 30 damage times the number of heads. Discard all energies attached to Dugtrio and Dugtrio can't attack during your next turn.

Weakness: [G] X 2
Resistance: [L] - 20
Retreat Cost: [C][C][C][C]


Rather slow and steady moving but able to do lots of damage. It still isn't actually a good card.


Dewgong HP 80 [W]

Stage 1 - Evolves from Seel

[W] Ice Beam 10
Flip a coin. If heads, discard an energy attached to the Defending Pokemon.

[W][C] Hail
Put a Hail counter on all Pokemon in play.

[W][W][C][C] Aurora Beam 70

Weakness: [M] X 2
Resistance:
Retreat Cost: [C]


Dewgong is more of a quick card, at a balanced cost. This card will easily fit in into the cards of the DP era rather than the PT era.

I will edit the Venusaur family post to include the last two starters.
 
Kakuna 80hp [G]
Poke-Body- Hardened Armor
If Kakuna would take damage from an attack, reduce that damage by half(rounded down)

[Hatch and Retreat] [G][P]
Search your deck for a card that evolves from Kakuna, evolve Kakuna into that card, and switch Kakuna with 1 of your benched pokemon

Weak: [R]x2
No resist
[*][*]
 
Sandshrew 50 HP [F]

Pokebody- Spike Armor
If the Defending pokemon damages Sandshrew, even if sandshrew is knocked out, put 1 damage counter on the defending pokemon.

[F] Mud Slap 10
If the defending pokemon tries to attack during your opponents next turn, they flip a coin. If tails, that attack does nothing.


Sandslash GREAT(I know it's regular, but I have plans for this guy that need him to be great. Change if you want)
[F] 110 HP
Pokebody- Poison Point
If the defending Pokemon Attacks Sandslash during your opponents turn, the defending pokemon is now Poisoned

[F] Burrow 30
Switch Sandslash with one of your benched pokemon.

[F][F][*] Pressure Point 60
The defending pokemon can't retreat during your opponents next turn. During your opponents next turn, attacks do 10 less damage to Sandslash.
Weak [G,W]x2
Resistance [L]-20
[Retreat [*]]
 
Well, since no one has done it and it doesn't look like we have to reserve cards here's Pidgeot(or great Pidgeot whichever you prefer)

Pidgeot 100HP{C}
Stage 2 - Evolves From Pidgeoto

Poke-Power:Aerial Search
Once during your turn (before you attack) you may look at the top ten cards of your deck, chose 1 and put it in your hand. Put the remaining cards back on top of your deck. Shuffle your deck afterward.

{C}{C} Brave Bird 50
Pidgeot does 20 damage to itself.

Weakness - {L}x2
Resistance - {F}-20
Retreat Cost - Free

I had the idea for this card for a while and was going to use it for my own fake set . But, that set was never finished and eventually abandoned. The power was based off the frlg Pidgeot.
 
I unreserve Great Blastoise and Great Charizard families for poor people who need to do more spoilers. While doing that, I reserve the Great Magnezone family to steal what is rightfully theirs :D (joke).

So I am unreserving Great Blastoise and Great Charizard families (real) and I reserve the Great Magnezone family (real).


Machamp HP 120 [F]

[F] Focus Punch 70
If Machamp was damaged during your last turn, this attack does nothing.

[F][F] Cheap Smash 60
Discard all energies attached to Machamp. Flip 2 coins. If both are heads, discard an energy attached to the Defending Pokemon. If any of them are tails, Machamp does 20 damage to itself.

[F][F][C] Power Punch 40+
This attack does 40 damage plus 10 more damage for each energy attached to Machamp.

Weakness: [P] X 2
Resistance:
Retreat Cost: [C][C]


Extremely overpowered Machamp. Watch Out!
 
Farfetch'd HP 30 [C]

Item: Leek
All of Farfetch'd's attacks do 10 more damage.

[C][C] Leek Slap 50
Farfetch'd can't use Leek Slap during your next turn.

[C][C][C] Dance Of The Leek
Discard all energies attached to Farfetch'd. This attack does 10 damage for each energy discarded. You put the damage counters on your opponent's Pokemon in any way you like.

Weakness: [F] X 2
Resistance:
Retreat Cost:


30 HP, super overpowered card, and with a free retreat cost. How strange.
 
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