I may be WAY off; but judging by the cards in Call of Legends set that have been revealed; I can conclude that Lost World will be an important part of this set. This inspired me to make a LostGar deck. These are pokemon I would put into a LostGar deck
Gengar Prime x4
Haunter TR x3
Gastly SF x4
Spiritomb x3
Uxie/Uxie Lv.X
Azelf
Palkia G/Palkia G Lv.X
Giratina (Let Loose Poke-power)
T/S/S
Lost World
Pokemon Collector
Twins
Judge
Lost Remover
Seeker
Looker's Investigation
Pokemon Rescue
Level Max
Energy
Psychic Energy
Call Energy
Rescue energy
Strategies:
The basic ideas of this deck are simple:
1. Get out Gengar Prime using Spiritomb, while trainer-locking at the same time.
2. Get out the stadium Lost World, which says, "Each player may, during his or her turn, end the game and declare himself or herself the winner if the opponent has 6 or more Pokemon cards in his or her Lost Zone."
2. Once Gengar Prime is out, use Gengar Prime's first attack; Hurl Into Darkness; to send pokemon in your opponent's hand to the Lost Zone.
3. Get Palkia G out, then use Level Max to Level it up on your bench, saving a lot of time and energy cards.
3a. With Palkia G Lv.X out, use its poke-power lost cyclone, which sends pokemon from you bench and your opponent's bench to the lost zone until each player has 4 or less pokemon on his/her bench. This helps you get 6 pokemon cards into your opponent's lost zone, which helps you win the game because of Lost World's ability
4. If your opponent no longer has any pokemon in his/her hand to send to the lost zone, there are several solutions:
a. Giratina's Let Loose Poke-power
b. Judge
c. Looker's Investigation
All the things mentioned above can be used to force your opponent to shuffle and draw more cards, which means he/she is likley to get a pokemon in the process. This means more pokemon to send to the lost zone!
Basically;
Get 6 pokemon into your opponent's lost zone with the lost world stadium in play, then declare yourself the winner of the game, that's about it.
Gengar Prime x4
Haunter TR x3
Gastly SF x4
Spiritomb x3
Uxie/Uxie Lv.X
Azelf
Palkia G/Palkia G Lv.X
Giratina (Let Loose Poke-power)
T/S/S
Lost World
Pokemon Collector
Twins
Judge
Lost Remover
Seeker
Looker's Investigation
Pokemon Rescue
Level Max
Energy
Psychic Energy
Call Energy
Rescue energy
Strategies:
The basic ideas of this deck are simple:
1. Get out Gengar Prime using Spiritomb, while trainer-locking at the same time.
2. Get out the stadium Lost World, which says, "Each player may, during his or her turn, end the game and declare himself or herself the winner if the opponent has 6 or more Pokemon cards in his or her Lost Zone."
2. Once Gengar Prime is out, use Gengar Prime's first attack; Hurl Into Darkness; to send pokemon in your opponent's hand to the Lost Zone.
3. Get Palkia G out, then use Level Max to Level it up on your bench, saving a lot of time and energy cards.
3a. With Palkia G Lv.X out, use its poke-power lost cyclone, which sends pokemon from you bench and your opponent's bench to the lost zone until each player has 4 or less pokemon on his/her bench. This helps you get 6 pokemon cards into your opponent's lost zone, which helps you win the game because of Lost World's ability
4. If your opponent no longer has any pokemon in his/her hand to send to the lost zone, there are several solutions:
a. Giratina's Let Loose Poke-power
b. Judge
c. Looker's Investigation
All the things mentioned above can be used to force your opponent to shuffle and draw more cards, which means he/she is likley to get a pokemon in the process. This means more pokemon to send to the lost zone!
Basically;
Get 6 pokemon into your opponent's lost zone with the lost world stadium in play, then declare yourself the winner of the game, that's about it.