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Lostgar Cities:Master

Spyked

Aspiring Trainer
Member
Gengar Prime X4
Haunter LL x3
Gastly SF x4
Spiritomb LL x1
Mr. Mime LL x1
Uxie X x1
Uxie x2
Azelf x1
Unown Q x1
Omastar x 2
Omanyte x1
Helix Fossil x2
Pokemon 23

Hunter x4
Twins x4
Pokemon Communication x4
Looker's Investigation x3
Rare Candy x3
Lost World x2
Bebe Search x2
Pokemon Collector x2
Luxury Ball x1
Palmers/Flower Shop Girl x1
Trainers/Supporters/Stadiums 26

7 Psychic Energy
4 Rescue/Call Energy
Energy: 11

Get 6 pokemon to the lost zone and use lost world asap. Set up a gengar asap to begin lost zoning pokemon while setting up another on the bench. Use rescue energy if one is about to die. Omastar can send evolutions back to their hand and then i can lost zone the evolution(s). Hunter puts cards back into their hand as well. Spiritomb forces them to draw a fresh 6 card hand and mr. mime allows me to always look at their hand.
 
RE: Mewgar / Lostgar Cities:Master

I think that Spiritomb is useless. I like the Omastar idea but Jirachi UD is much better.and Omastar Shuffle's back into deck.
Also you said Mewgar but i see no Mew primes. Also get 1 Gengar Lv.X
And if you want to get Gengar out asap get BTS! I like the Mr.mime idea btw.
 
RE: Mewgar / Lostgar Cities:Master

yeah i know, i actually updated it last night to remove the mew primes because after some tests i found out they become somewhat useless mid-late game due to such low hp. i could just as easily attach a rescue energy to gengar prime and put him back in my hand. the spiritomb is merely to refresh there hand if there is nothing for me to lost zone/they're keeping their hand low on purpose. i like jirachi as well, but the only problem is that his return to hand is an actual attack, so i couldnt return evos to hand and lost zone them in the same turn. i could tech one in maybe, but i still like omastar because you can lay him and lost zone the things in the same turn. and what is the gengar x for? level down?
 
ll is lost link, its the japanese set the cards are in right now but im pretty sure they will all be coming out in HGSS Triumphant. but i listed the set as lost link anyway because that is the only set they are currently available in.
 
play 4 lost world,and omastar MD doesn't put it back in the deck btw to shaymin lv x... and you defenitly need a gengar lvl x.. and instead of calls and rescues play 4 double rainbow energy so you can remove 2 on the first turn,for added removal..plus you need 2 to three spiritomb AR and replace 1 communication with a bebe's.. you need three.
 
4 Lost Worlds is not necessary, by the time you need it, you should already have it in hand. Especially since he's running 4x Twins he can search for it during his turn without sacrificing 2 card slots for a card that's useless for most of the game.

I'm not sure where you're getting 4x Double Rainbows from when they're out of rotation, and even so there are many more useful cards than it.

I've been testing out Lostgar with different combinations, one of the biggest blocks is its speed. You need a solid starter or else the speed of SP Decks will destroy you each time.

Shaymin Lv. X - Omastar doesn't shuffle them back into the deck, if that were the case the card would be useless. From what you're suggesting it seems like you haven't really tested the deck. Mew Primes are easily picked off, and in a format where Dialga G Lv. X is widely played, its body will be completely shut off.
 
@mason
the reason i only run 2 bebes is do to the already heavy supporter line. when testing i often find myself when plenty of supporters as it is, so i dont think i need any more. also like aphotic said the double rainbows are no longer in rotation. but a spiritomb starter may not be a bad idea. but idk for sure.

@aphotic
i agree, 4 lost worlds is way to many. i usually have no problem getting it out with only two in the deck, even if one is prized due the 4 twins. and i agree. sometimes i can roll along pretty quickly with the right cards due to a lot of search power after they only take out one pokemon, but it does pose a problem sometimes. and i really like omastar due to putting evolutions back in their hand and then lost zoning them. and i agree, i ran mew primes at one point and they're only useful as a starter SOMETIMES. they are to easily dropped by quick decks, even on turn 2. mew prime was a good starter idea, but definitely doesnt work. do you think a gengar lv x is necesary in this deck? or are 4 gengar LL fine since i dont use a lot of pokebodies? and any ideas for a solid starter other than gastly to block trainer usage?
 
Wonderful techs here. I hope for your sake they just changed the name of lost world instead of cutting it.. What is 4 rescue/call energy? 2 of each maybe?
 
@LORDY JONES
thanks! if we get all, or most, of lost link ill be happy. and if we dont get lost world at all then this deck is pretty much shot haha. i really wanna run this as my main deck too. the 4 rescue/call energy is gonna be 4 of one or the other, im just not sure which yet.
 
switch mime for smeargle because smeargle looks at your opponets hand, lets u use one there supporter,and you dont have to let them see your hand.
switch out uxie for elcetrazone prime and its lower evolutions because its and with a gengar deck u usually use lots of cards in one play
squeeze one more rare candy in there to help with speed and electrazone
 
efffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff no lost world. :mad:

and @Ryley
that would be a bad idea anyway because smeargle has to be active to use that while mr. mime can hangout on the bench.
 
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