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Magmill Variant

Azurial

Aspiring Trainer
Member
this list is based (somewhat loosely) on a list that some one came up with as a fun deck. Immediately i saw some competitive spark and so im here to get some help with it.
I'll post a side-by side comparison to show my changes against what the original list is. im also having trouble deciding whether or not to use Cleffa or drop the babies all together in favor of another Emboar (the non-ability one).

Pokemon
Mine:
3-3 Magmortar TM
2-2-2 Emboar (ability)
2 Reshiram
2-2 Noctowl HS

Theirs:
2 Shuckle HS Promo
2 Unown [Return] HS #54
3 Magmar TM
3 Magmortar TM
2 Tepig BW Promo
1 Pignite BW #17
2 Emboar BW #20
3 Cleffa HS/CL
2 Mime Jr. CL

I'm not really a fan of using 3 cards to get a draw so i switched out the Shuckle and Unown for the 2-2 Noctowl. testing the pokemon i had to drop 1 cleffa to fit in another Pignite. also there was not really a competetive mesh with using both cleffa and mime jr. so ine if them had to be scarifced for some more attack power - thats where Reshiram comes in. Im not aiming to make this a Reshiboar variant - just need some force for the matches against Donphan decks.

Trainers
Mine:
3 Professor Juniper
3 Pokemon Collector
2 Sage's Training
2 Twins
2 Flowershop Lady
1 Seeker
3 Pokemon Communication
2 Judge
3 Junk Arm
4 Energy Retrieval

Theirs:
3 Professor Juniper
3 Pokemon Collector
2 Sage's Training
2 Twins
2 Fisherman
1 Seeker

3 Pokemon Communication
2 Rare Candy
3 Junk Arm
4 Energy Retrieval

Not much change here - took out the candy for Judges and the Fisherman for Flowershop Lady after a few games with the Candies and Fisherman because I kept decking out from not having the ability to restock my deck.

Energy:
15 Fire


The basic goal of this deck is to mill your opponent's deck before they can set up. secondary goal is to take steady prizes with Reshiram. any pointers for getting this to run faster and more effective would be greatly appreciated.
 
When Victory Star Victini is released this deck will be slightly more playable as it will allow you to reflip if you hit tails and make a second attempt to keep Magmortars energy/ For now take out the Flower Shop Lady and put in Fisherman. If Magmortar hits tails you need those energy back in your hand asap. A fun tech I plan to use is Persian for HGSS for it's Vicious Claw attack. You'll want to have some hand control in here too. You need ALOT of draw power to keep that energy regen coming and Noctowls may not cover it alone. Never attach every available energy to Mag at once. You hit tails and you can be out of commission for a while. I like the twins since you wont be taking many prizes. I may also suggest the Ninetails from UL. For 1 energy you can get back 3 to put on Mag.
This deck throws in a 3rd win condition for Pokemon since time limit had previously prevented mill for the most part. I'd love to see it prosper competitively.
 
godzillab10 said:
When Victory Star Victini is released this deck will be slightly more playable as it will allow you to reflip if you hit tails and make a second attempt to keep Magmortars energy/ For now take out the Flower Shop Lady and put in Fisherman. If Magmortar hits tails you need those energy back in your hand asap. A fun tech I plan to use is Persian for HGSS for it's Vicious Claw attack. You'll want to have some hand control in here too. You need ALOT of draw power to keep that energy regen coming and Noctowls may not cover it alone. Never attach every available energy to Mag at once. You hit tails and you can be out of commission for a while. I like the twins since you wont be taking many prizes. I may also suggest the Ninetails from UL. For 1 energy you can get back 3 to put on Mag.
This deck throws in a 3rd win condition for Pokemon since time limit had previously prevented mill for the most part. I'd love to see it prosper competitively.

^I disagree with your "never attach all energy" statement. This deck is designed to mill, and mill alone. You HAVE to attach every energy you can in order to attempt to mill any chance your opponent has of setting up. If they set up you're pretty much screwed. Also, any MillMortar deck that doesn't run 4 Twins just doesn't count. You'll never take a prize card, so why not capitalize on the fact that when your Cleffa dies, you could potentially go on an infinite Twins loop(kinda like the Cyrus chain, but better!) Ninetales UL is a terrible idea. You can't afford to waste an attack on anything that doesn't Mill. Every turn you're able, you should be discarding cards from your opponents deck.
Victory Star Victini, however, is a great idea. Play 1-2 of them when it comes out for the extra chance to keep your energy. As a final note, your energy line is perfect. You actually don't need any more energy than that to effectively mill your opponent, I've found.

In Summary:
-2-2 Noctowl, + 3 Cleffa
- 2 Sage's, + 2 Twins
-2 Judge/1 Seeker, + 3 Candy

Since you now run Candy, drop your Emboar line to a 2-1-2. This extra 1 slot, combined with the extra slot I made with the deletion of the Noctowl line, should allow for another 1-1 Magmortar line. Also, run the UL Magmar. It retreats for 1 which is vital for Magmar starts. Cleffa should be active ASAP to do 2 things:
1. Help you set up
2. Die so you can use twins

Finally, don't be tempted to kill your opponents Pokemon that happens to be in Burst Punch range. If you get ahead in prizes, you can't use Twins which I've found kills this deck entirely. You should always be "losing" with this deck.
 
I have been playing the noctowls in place of the (listed below my lineup) shuckle/unown combo that so many have been and there are a couple of open slots. but i will drop the sages for more twins - just gotta dig em out haha.

Is victory star victini confirmed for emerging powers? or is it a potential card? im also looking to work in catcher, as much as i dissagree with it, it should give this deck a bit more push in for milling by dragging up something that will take too much energy to retreat/attack.

i do have to agree with not playing Ninetales - some one else i know is testing a similar build and its just so slow to work and ruin's the consistancy of the build.
 
Azurial said:
I have been playing the noctowls in place of the (listed below my lineup) shuckle/unown combo that so many have been and there are a couple of open slots. but i will drop the sages for more twins - just gotta dig em out haha.

Is victory star victini confirmed for emerging powers? or is it a potential card? im also looking to work in catcher, as much as i dissagree with it, it should give this deck a bit more push in for milling by dragging up something that will take too much energy to retreat/attack.

i do have to agree with not playing Ninetales - some one else i know is testing a similar build and its just so slow to work and ruin's the consistancy of the build.

No. Catcher is a terrible idea. You don't kill stuff...you Mill. That should be your focus, not trying to stall by gambling that they don't have a switch, etc. Not sure about Victini. I believe there are 3 different Victini coming out, but I'm not sure which are confirmed for Emerging Powers.
 
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