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MegaJudge (Yanmega/Magnezone prime)

Tyranodon

Aspiring Trainer
Member
18 Pokemon
4-4 Yanmega prime
2-2-2 Magnezone Prime
2 Manaphy
1 Tyrogue
1 Pachirusu

27 T/S/S
4 Judge
4 Copycat
4 Collector
4 Communication
3 Rare Candy
3 Junk Arm
4 Reversal
1 Switch

15 Energy
12 Lightning
3 Rescue

Strategy: Get an early Yanmega and start sniping the bench or hitting the active heavily. Manaphy is for bad starts, Tyrogue is for the donk and Pachirusu is for the extra energ attachment for lost burn. Magnezone of course if for hand evening via magnetic draw hitting harder than Yanmega. Improvements? I would like to put in 1-1-1 Kingdra or 1-0-1 but I'm not sure if I have space. Can someone give me some tips and improvements thanks.
 
-2 Manaphy, + 2 Cleffa. Cleffa is in almost every way. Cleffa can stall, retreat for free(so does Manaphy) and most importantly, attack for free. This helps out immensely for bad starts.
 
Cleffa also causes you donk losses against Tyrogue, which is relativelyt commonly played. Cleffa is also bait to enemy Yanmega, Mandibuzz, and Tyranitar, which are fairly common.
 
Yeah thats why I dont play Cleffa... I dont really use the manaphy as a starter usually just if I get an awful hand I will search it out. I know this is weird but I dont like running 2-1-2 much I prefer 2-2-2 or 3-2-3 so I'd prefer to keep magneton. How about -1 Reversal -1 Rescue energy +1-0-1 Kingdra prime?
 
You are going to want a turn 2 Magnezone every game, so running 2 Magneton is kinda pointless, too slow. I have actually heard of people running 2-0-3 lines, being as that would be the fastest way to get it out, but I don't think you want to be that extreme. Rare Candy and Magneton are both of the same usefulness, but one is a turn faster.

-1 Magneton
+1 Rare Candy

I think this list should be consistent enough to the point where you won't need Manaphy, it is a really easy prize late game, and kind of a waste of an energy, I think that some extra damage output could be of great use to this deck.

-2 Manaphy
+1-0-1 Kingdra Prime

Now that you are running four Rare Candy, you can definitely get away with this small of a line.

-2 Lighting Energy
+2 Rainbow Energy

Kingdra can attack now. That's pretty neat huh?

I think that 15 energy is a tad overkill, considering if you can't hit a hand refresh card with Magnezone, you are going to have to dump your hand size down so that you can attack you Yanmega, and you can only drop 1 energy per turn.

-2 Lighting Energy
+1 Professor Oak's New Theory (6 cards in hand is the magic number)
+1 Junk Arm

I hope that these suggestions help your list!
 
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