4 Mew Prime - Obvious reasons
1 Muk UD - Sludge Dragging up basics and for stalling/setup time purposes/confusion and poison
1 Crobat Prime - Severe poison for 4 counters in between turns? Sounds great to me and Skill Diving for snipes on baby pokemon/high damage pokemon
2-2 Zoroark BW - Revenge killer/dragon killer
1-1 Lucario BW - Great late game killer should be doing between 90-130 by the time it is set up and needed.
1 Leavany EP 7/98 - For setting up Vileplume
1 Pidgeot CoL - Headwind during the startup of the game for great set up
1 Aipom UL - Tail Code for mid game stalling and setup
2 Jirachi CoL - Energy recovery and devolving
2-2-2 Vileplume - Trainer locking from bench
2 Relicanth CoL -Good for setting up Mew if you don't start with Mew for some reason
Curious some players that have played Mew Box before if I could get some feedback. I really am interested in building a deck with these techs but I need some input if I am trying to use too much or what thanks.
1 Muk UD - Sludge Dragging up basics and for stalling/setup time purposes/confusion and poison
1 Crobat Prime - Severe poison for 4 counters in between turns? Sounds great to me and Skill Diving for snipes on baby pokemon/high damage pokemon
2-2 Zoroark BW - Revenge killer/dragon killer
1-1 Lucario BW - Great late game killer should be doing between 90-130 by the time it is set up and needed.
1 Leavany EP 7/98 - For setting up Vileplume
1 Pidgeot CoL - Headwind during the startup of the game for great set up
1 Aipom UL - Tail Code for mid game stalling and setup
2 Jirachi CoL - Energy recovery and devolving
2-2-2 Vileplume - Trainer locking from bench
2 Relicanth CoL -Good for setting up Mew if you don't start with Mew for some reason
Curious some players that have played Mew Box before if I could get some feedback. I really am interested in building a deck with these techs but I need some input if I am trying to use too much or what thanks.