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mewgar

megabarkerboy

Aspiring Trainer
Member
[size=medium]
this is my first deack list so i hope you will all like this ive been playing mewgar for about a mounth now and would like to now other peoples opinions of my deck and to see what i could do to improve my deck.

strategy at the moment is mew prime 1st turn using see off sending gengar then using hurl of darkness second turn from then.
if i dont get mew prime then using cards like cleffa or pokemon collector to get mew primes out as quikly as possible.

deck list
pokemon (28)
4 gengar prime (hs triumphant)
2 haunter (hs triumphant)
3 gastly (hs triumphant)
4 mew prime (hs triumphant)
2 slowking (hs)
2 slowbro (hs)
2 slowpoke (hs)
2 mr mime (call)
2 mime jr (call)
2 jirachi (call)
2 spiritomb (hs triumphant)
1 cleffa (hs)
trainers/supporters (23)
2 lost world (call)
4 rare candies (hs unleashed)
2 professor juniper (black and white)
2 pont (hs)
2 pokemon collector (hs)
2 twins (hs triumphant)
3 seeker (hs triumphant)
2 judge (hs unleashed)
2 pokemon collector (black and white)
2 revive (black and white)
energy (9)
9 pshchic (base set)
also ive been looking at a lot of deck versions on mewgar and i dont understand why people think mime jr should not be in them could someone please explain this to me plz.
 
My changes would be:
-1 Rare Candy-I think that 3 is perfectly fine and with the addition of Junk Arm you will be able to use your old ones again.
-2 Slowpoke-(See Below)
-2 Slowking-(See Below)
-2 Mime Jr-(See Below)
-1 Jirachi-I think that one is enough because your opponent could be able to get their evolutions out on the next turn rendering your attack useless
-2 Judge-Though this card is good for disruption, it has given me bad hands with nothing to work with. Also, Spiritomb can also be very disruptive at times.

+1 Shaymin (Unleashed)- This card pairs very well with jirachi because you can move your energies from jirachi onto Mew/Gengar to hurl into darkness more pokemon
+1 Twins- Very good in this deck because you are not taking prizes, thus it allows you to search your deck for any two cards which can be very helpful in setting up
+1 Pokemon Collector- Helps you get set up quicker by quickly grabbing more mews and other basics such as Mr Mime
+2 Pokemon Communication (Heartgold Soulsilver or Black and White)-allows you to take unneeded pokemon and exchange them for what you need
+2 Pokemon Catcher (Black and White: Emerging Powers)- Good because it allows you to bring up their pokemon that have high retreat costs so that you can stall them while you are setting up/lost zoneing
+2 Junk Arm (hs triumphant)-Allows you to reuse trainers such as revive and rare candy which helps you stream mews, get resources, etc.

The reason I decided to take out Mime Jr and Slowking was because I feel that they are unneeded and can cause problems. For example, if slowking is brought up by pokemon catcher, you would have to use up 2 energies to retreat it. Mime Jr only has 30 hp which means that it is easily sniped off the bench by Yanmega Prime for an easy prize.
These are just my thoughts but good job on your list. Keep up the good work!
 
The reason for not using mime jr is because it is slow and not consistent. also he is used only with slowking, and never with mew. there are different variations of this deck and this one you have is a LostGar mixed with a MewGar. it is just too many pokemon in this set. either decide if you want speed and consistency with Mew or deck control with MimeJr/Slowking.

For MewGar:
Take out Mime Jr and the SlowKing line
Add 2 Rescue, 1 Psychic, and 2-3 Evolite

For LostGar:
Take Out Mew and Slowbro. No need for slowbro it will just slow you down.
Take out just one Gengar so you have a 3-2-3 line of Gengar
Max out Mime Jr. he is the one you want to start with.
Throw in a couple Full Heals. Believe it or not it helps when your Mime Jr is asleep when you dont want him to be.

Regardless what deck you use:
Catcher is a staple in any deck that isnt using trainer lock. play 2-3 of them. That said, Communication and Junk Arm are also staples. Max out Communication and throw in 2 Junk Arms.
4 Candies when you have 2 Haunters and one Stage 2 line is over kill. go with 3-2 Candy
Oak is better than Juniper for these decks, so take out Juniper for more Oak. You can not risk the discard.
Max out Twins, Collector, and Communication.
Take out Judge. useless. BUT think about using Cheren if you think you may need it. Cheren over Sages though, you can not risk the discard.
Also Mr Mime, Jirachi, and Spiritomb you only need one of. They are horrible to start with and the less of them is actually better chances you wont have a start with one.

Edit:
Mareepman said:
+1 Shaymin (Unleashed)- This card pairs very well with jirachi because you can move your energies from jirachi onto Mew/Gengar to hurl into darkness more pokemon
He is running 3 Seekers, taking the job of Shaymin easily.
 
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