Monkey Business- A Fifth Generation OU team

Cinesra

Aspiring Trainer
Member
I've been wanting to try Infernape on a team for a while now, and finally decided to do that. He's the only member of this team I won't replace. I've only played around with this team on the PB/PR server and it's done well so far. So, here it is:

Team Building Process

It all started out with a variation of Mixnape.
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Probably the biggest threat to this variation is Gyarados, so Washtom is a great partner.
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Next, since I'm using a Water and a Fire type on the same team, and with weather being the dominant force in the metagame, I decided to add a Tyranitar.
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Then, I added Gliscor, to counter some of the top metagame threats.
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I noticed that my team was weak to other standard Washtoms so I added a Latios.
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Finally, it came to my attention that Dragons would be a pain, so Skarmory was added.
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The Team

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Tyrone (Tyranitar) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Crunch
- Stone Edge
- Superpower
Description: T-Tar is here for a few reasons. First of all, he sets up Sandstorm. He also sets up SR. He is a reliable check for the Lati@s twins, too. And he's just a great Special sponge. I'm using Adamant to 2HKO all non-leftovers Reuniclus. He can take Psychic moves aimed at Infernape and Fire moves aimed at Skarmory like a pro.

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Infernape (M) @ Life Orb
Trait: Blaze
EVs: 52 Atk / 252 SAtk / 204 Spd
Naive Nature (+Spd, -SDef)
- Fire Blast
- Close Combat
- Grass Knot
- Hidden Power [Ice]
Description: This is the monkey that this team was built around. This set is not your standard Mixnape, but one from DP with some EV changes. These EVs max out his Special Attack, which most of his moves are. He is just fast enough to outspeed max Landorus, the closest thing to his Speed that is a threat, while not Speed tying(unless you count Zoroark, lol). The remaining EVs are put into Attack. These moves give him perfect coverage and that lets him do great damage. He gets a bit of the surprise factor on his side when facing opponents, who expect the normal Mixnape.

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Rotom-W @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Pain Split
Description: Here we have Infernape's partner in crime. Rotom-W easily takes flying, Water, and Ground moves aimed at Infernape. WOW also contributes to the team to weaken Physical attackers. Pain Split is his most reliable form of recovery. I'm using these EVs because it lets him be bulky and I really can't think of any threat he needs to out-speed. I have been thinking of making him more of a scout with HP Fire and Volt Switch, and more Speed EVs. He also makes a better Landorus check than Gliscor, since many run HP Ice just for him.

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Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Hidden Power [Fire]
- Recover
- Surf
Description: Now we get to Latios. His main job is destroying Rotom-Ws who take little damage from Infernape's Grass Knot. He doesn't fear burns, Hydro Pumps, HP Fires, Trick, or Thunderbolts/Volt Switches. I used to run the standard Specs bluff set but switched it to this current one because I think survivability is more important than the element of surprise. He also lets me kill opposing Dragons, if I predict the switch correctly. I am considering going back to Specs Bluff, though.

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Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Brave Bird
- Spikes
- Whirlwind
- Roost
Description: Next is Skarmory, my Dragon counter. He makes a great Physical wall. I run these EVs to let him survive Special hits, such as Virizion's Focus Blast. Skarmory also functions as a hazard layer, turning some 2HKOs into OHKOS. He also provides valuable support by phazing some dangerous set-up sweepers. He also preforms as a good Scrafty check.

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Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Protect
- Taunt
Description: Finally we have a staple to many of my teams. He is a great wall for many threats such as Excadrill, Breloom, and Jirachi. He also is a great status absorber. He has Taunt for stall-breaking. I am considering running Protect for scouting and extra healing over SD. I'm also considering Toxic over SD, too. I run these EVs to take less damage from Terrakion. The switch has annoyed me with Jirachi-flinch-haxxing. Apparently I no longer need to care about Excadrill, but Gliscor still makes a great Physical wall.

Well, that's about it. I appreciate the help with my team.
 
I just have one set changing idea, of course I love your idea to use Infernape even though their might be better choses out their I encourage this and respect this of you great job. So I'm suggesting a different set for Latios that I think can be more consisent and powerful for you.

Latios @ Life Orb
Trait:Levitate
EV's: 4 HP / 252 Sp.A / 252 Spe
- Thunderbolt / Surf / HP [ Fire ]
- Dragon Pulse
- Psyshock
- Recover

A set like this is what I'd like to suggest for Latios because if you Draco Meteor and in comes a Steel type which is very likely then your Sp.A drops -2 stages which hurts especially if its a powerful steel or just a set-up Hazards it all will matter in the long run beileve me.

I can't find too much to critize and I'm not a great Team Rater so I respect if you wanna keep your set and if someone suggests a better set then go for that because I'm still learning too and I wanna make your team the best I can. We have the same goal for your team.

Thanks for Considering.

- R-C
 
I used to run a very similar Infernape to your and I recommend changing the EVs to 252 Sp. Atk, 252 Speed, 4 Atk so it speed ties with 252 positive natured Infernape/Musketeers. The only thing I found myself using Close Combat on is pokemon its super effective on like Blissey and it OHKOs them anyway, so lowering the attack doesn't matter. I'm also not sure about the speed EVs on Gliscor. They might do something, I just don't know what you outspeed with that, so I don't know if you should change that.
 
^iirc, the Speed EVs on GLiscor are to outspeed Breloom. Since you can deal with Breloom well (Infernape, Skarm, Latios, and Gliscor can probably win anyway if you get in without it having a sub), I would run this Gliscor set instead:

Gliscor
Impish @ Toxic Orb
Poison Heal
252 HP/200 Def/56 ATK

Same attacks. This just makes it a bit bulkier, and able to take on stuff like Life Orb SD Terrakion better. Just a thought.
 
Just a note, this generation 108 is a huge benchmark, so if you are running a +speed Infernape, definitely run max speed. Also, Thunderbolt really isn't worth it on Latios, this is a fun set I like to use:

Latios @ Life Orb
4 HP / 252 SAtk / 252 Spe
Timid
-Draco Meteor
-Psyshock
-Surf
-Recover

This lets you repeatedly switch in to Rotom-W and threaten it with strong attacks.
 
Just looking at your team here, and I see a very obvious weakness here. I don't see anything that can counter Thundurus here. I ran calcs and nothing on your team can stand up to the standard set after it gets a Nasty Plot up, everything is a guaranteed OHKO'd, even your TTar set in the sand, except for Rotom-W if the Thundurus has Tbolt, and even then it always gets the KO with Stealth Rocks up. Granted, there aren't many great counters to the thing, but you need a way to beat him at least half the time. My solution for you would be Jirachi.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Body Slam
- Iron Head
- Wish
- Substitute

This is your standard SpDef bulky Rachi EVs, with Substitute thrown in the mix instead of Protect to help you avoid special conditions when you aren't stopping Thundurus. +2 Thunderbolt from a Thundurus does about 50-60 percent on average, and a +2 Thunder hits for around 75% (Keep in mind that if the opponent is LO they have a small chance chance to kill you). If you're lucky, you can paralyze him with Body Slam and then he's an easy to KO target after that.
 
Yeah, those EVs on Gliscor aren't really needed, although it's the standard and I can hope to win speed ties with opposing Gliscors, but I'd rather not have to rely on hax. So the EVs will be changed. That's exactly why I'm not running max Speed Infernape. He's frail and I don't want to have to rely on winning the Speed tie when the musketeers could easily KO me. The only threat that isn't at his Speed level or higher is Landorus. The only reason I've been running this Latios set is to bluff your standard Choice Specs set, but if another set is better then I'll change it.
I'm well aware my team has a huge weakness to Thundurus. This was on purpose because he's getting banned soon.
 
Shadow Arceus said:
Yeah, those EVs on Gliscor aren't really needed, although it's the standard and I can hope to win speed ties with opposing Gliscors, but I'd rather not have to rely on hax. So the EVs will be changed. That's exactly why I'm not running max Speed Infernape. He's frail and I don't want to have to rely on winning the Speed tie when the musketeers could easily KO me. The only threat that isn't at his Speed level or higher is Landorus. The only reason I've been running this Latios set is to bluff your standard Choice Specs set, but if another set is better then I'll change it.
I'm well aware my team has a huge weakness to Thundurus. This was on purpose because he's getting banned soon.

You should never purposely be weak too something even if you think it's gonna be banned. This team is a waste if Thundurus doesn't get banned. It's not as likely as think that he will get banned and isn't smart to build a team thats weak to one of the most powerful pokemon in the current metagame, especially on rain team which will also give you some troubles as well.

- R-C
 
He's not a lead, he's my Special wall. He needs those EVs to do his job. I'm also currently bluffing Specs on Latios.
 
I run a similar Infernape on my sun team and I suggest you run Nasty Plot over HP Ice. +2 Flamethrower is a OHKO on Gliscor even without sun and +2 Fire Blast is even better. It also allows you to OHKO bulky waters with Grass Knot that try to switch in like Slowbro or Rotom-W. Also run max speed on him.

Considering your big weakness to Thundurus you could use Choice Scarf Rotom-W who OHKOs Thundurus with Hydro Pump after Stealth Rock damage. Something like this would be good:
Rotom-W (Choice Scarf)
Modest 4HP/252sp.atk/252spe
-Hydro Pump
-Thunderbolt
-Volt Switch
-HP Fire/HP Ice/Trick

I would go with Recover over Thunderbolt on the Choice bluff Latios. I used this Latios before and it doesn't pack that much of a punch like a Specs one but you can get some surprise kills.

Overall a good team and I hope I helped.
 
The HP Ice isn't for Gliscor, it's for the Dragons who resist all of his other moves, but I will consider NP. I'm also not trying to check Thundurus, but I will keep that in mind. I'll probably go with LO Recover Latios, or just run Psyshock over T-Bolt. I appreciate all the help.
 
If you're going to use a Latios recover set, you might as well be running Latias. It is generally just as annoying and makes a better defensive Pokemon than Latios, IMO. But I think it's just based on personal preference. Swords Dance is also a slightly better option over taunt, since Gliscor often gets into stall wars and the boosting often helps more that taunt, which is generally used to prevent status anyways. This is a solid team; Infernape can really wreck some stuff if left unchecked. You also might want to replace the majority of your Team-building sprites, the site you got them from screwed em' up.
 
I got them from Arkeis and they work fine for me. Maybe because I'm using Chrome? I've found Taunt to be really valuable on Gliscor. It lets me shut down so many things, such as Blissey, Ferrothorn, Reuniclus, and other things that would like to heal or set up on it. I can see how using SD right after that would come in handy and would help my stallbreaking more, but Protect has really been useful. Many things like Landorus, Meinshao, Scrafty, Machamp, and so on run Ice moves just for Gliscor and letting me scout that with Protect has saved my ass multiple times, not to mention the healing. As for Latios VS Latias, I'll consider it, but I'm still not sure whether or not I'm staying with a Recover or going back to a Specs Bluff set, similarly how I'm not sure if I should use SDscor or not.
Edit: the moving sprites don't work on Safari.
 
Okay, probably the last bump now that Thunder Bro's banned. I'm loving SDscor now, especially after sweeping SPM3's entire team with it...twice. The sprites no longer work so I'll probably get around to changing them. I may just use regular Specs Latios to rip holes in teams with Draco Meteor, but this set's been nice.
 
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