I've been wanting to try Infernape on a team for a while now, and finally decided to do that. He's the only member of this team I won't replace. I've only played around with this team on the PB/PR server and it's done well so far. So, here it is:
Team Building Process
It all started out with a variation of Mixnape.
Probably the biggest threat to this variation is Gyarados, so Washtom is a great partner.
Next, since I'm using a Water and a Fire type on the same team, and with weather being the dominant force in the metagame, I decided to add a Tyranitar.
Then, I added Gliscor, to counter some of the top metagame threats.
I noticed that my team was weak to other standard Washtoms so I added a Latios.
Finally, it came to my attention that Dragons would be a pain, so Skarmory was added.
The Team
Tyrone (Tyranitar) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Crunch
- Stone Edge
- Superpower
Description: T-Tar is here for a few reasons. First of all, he sets up Sandstorm. He also sets up SR. He is a reliable check for the Lati@s twins, too. And he's just a great Special sponge. I'm using Adamant to 2HKO all non-leftovers Reuniclus. He can take Psychic moves aimed at Infernape and Fire moves aimed at Skarmory like a pro.
Infernape (M) @ Life Orb
Trait: Blaze
EVs: 52 Atk / 252 SAtk / 204 Spd
Naive Nature (+Spd, -SDef)
- Fire Blast
- Close Combat
- Grass Knot
- Hidden Power [Ice]
Description: This is the monkey that this team was built around. This set is not your standard Mixnape, but one from DP with some EV changes. These EVs max out his Special Attack, which most of his moves are. He is just fast enough to outspeed max Landorus, the closest thing to his Speed that is a threat, while not Speed tying(unless you count Zoroark, lol). The remaining EVs are put into Attack. These moves give him perfect coverage and that lets him do great damage. He gets a bit of the surprise factor on his side when facing opponents, who expect the normal Mixnape.
Rotom-W @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Pain Split
Description: Here we have Infernape's partner in crime. Rotom-W easily takes flying, Water, and Ground moves aimed at Infernape. WOW also contributes to the team to weaken Physical attackers. Pain Split is his most reliable form of recovery. I'm using these EVs because it lets him be bulky and I really can't think of any threat he needs to out-speed. I have been thinking of making him more of a scout with HP Fire and Volt Switch, and more Speed EVs. He also makes a better Landorus check than Gliscor, since many run HP Ice just for him.
Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Hidden Power [Fire]
- Recover
- Surf
Description: Now we get to Latios. His main job is destroying Rotom-Ws who take little damage from Infernape's Grass Knot. He doesn't fear burns, Hydro Pumps, HP Fires, Trick, or Thunderbolts/Volt Switches. I used to run the standard Specs bluff set but switched it to this current one because I think survivability is more important than the element of surprise. He also lets me kill opposing Dragons, if I predict the switch correctly. I am considering going back to Specs Bluff, though.
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Brave Bird
- Spikes
- Whirlwind
- Roost
Description: Next is Skarmory, my Dragon counter. He makes a great Physical wall. I run these EVs to let him survive Special hits, such as Virizion's Focus Blast. Skarmory also functions as a hazard layer, turning some 2HKOs into OHKOS. He also provides valuable support by phazing some dangerous set-up sweepers. He also preforms as a good Scrafty check.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Protect
- Taunt
Description: Finally we have a staple to many of my teams. He is a great wall for many threats such as Excadrill, Breloom, and Jirachi. He also is a great status absorber. He has Taunt for stall-breaking. I am considering running Protect for scouting and extra healing over SD. I'm also considering Toxic over SD, too. I run these EVs to take less damage from Terrakion. The switch has annoyed me with Jirachi-flinch-haxxing. Apparently I no longer need to care about Excadrill, but Gliscor still makes a great Physical wall.
Well, that's about it. I appreciate the help with my team.
Team Building Process
It all started out with a variation of Mixnape.

Probably the biggest threat to this variation is Gyarados, so Washtom is a great partner.


Next, since I'm using a Water and a Fire type on the same team, and with weather being the dominant force in the metagame, I decided to add a Tyranitar.



Then, I added Gliscor, to counter some of the top metagame threats.




I noticed that my team was weak to other standard Washtoms so I added a Latios.





Finally, it came to my attention that Dragons would be a pain, so Skarmory was added.






The Team

Tyrone (Tyranitar) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Crunch
- Stone Edge
- Superpower
Description: T-Tar is here for a few reasons. First of all, he sets up Sandstorm. He also sets up SR. He is a reliable check for the Lati@s twins, too. And he's just a great Special sponge. I'm using Adamant to 2HKO all non-leftovers Reuniclus. He can take Psychic moves aimed at Infernape and Fire moves aimed at Skarmory like a pro.

Infernape (M) @ Life Orb
Trait: Blaze
EVs: 52 Atk / 252 SAtk / 204 Spd
Naive Nature (+Spd, -SDef)
- Fire Blast
- Close Combat
- Grass Knot
- Hidden Power [Ice]
Description: This is the monkey that this team was built around. This set is not your standard Mixnape, but one from DP with some EV changes. These EVs max out his Special Attack, which most of his moves are. He is just fast enough to outspeed max Landorus, the closest thing to his Speed that is a threat, while not Speed tying(unless you count Zoroark, lol). The remaining EVs are put into Attack. These moves give him perfect coverage and that lets him do great damage. He gets a bit of the surprise factor on his side when facing opponents, who expect the normal Mixnape.

Rotom-W @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Pain Split
Description: Here we have Infernape's partner in crime. Rotom-W easily takes flying, Water, and Ground moves aimed at Infernape. WOW also contributes to the team to weaken Physical attackers. Pain Split is his most reliable form of recovery. I'm using these EVs because it lets him be bulky and I really can't think of any threat he needs to out-speed. I have been thinking of making him more of a scout with HP Fire and Volt Switch, and more Speed EVs. He also makes a better Landorus check than Gliscor, since many run HP Ice just for him.

Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Hidden Power [Fire]
- Recover
- Surf
Description: Now we get to Latios. His main job is destroying Rotom-Ws who take little damage from Infernape's Grass Knot. He doesn't fear burns, Hydro Pumps, HP Fires, Trick, or Thunderbolts/Volt Switches. I used to run the standard Specs bluff set but switched it to this current one because I think survivability is more important than the element of surprise. He also lets me kill opposing Dragons, if I predict the switch correctly. I am considering going back to Specs Bluff, though.

Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Brave Bird
- Spikes
- Whirlwind
- Roost
Description: Next is Skarmory, my Dragon counter. He makes a great Physical wall. I run these EVs to let him survive Special hits, such as Virizion's Focus Blast. Skarmory also functions as a hazard layer, turning some 2HKOs into OHKOS. He also provides valuable support by phazing some dangerous set-up sweepers. He also preforms as a good Scrafty check.

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Protect
- Taunt
Description: Finally we have a staple to many of my teams. He is a great wall for many threats such as Excadrill, Breloom, and Jirachi. He also is a great status absorber. He has Taunt for stall-breaking. I am considering running Protect for scouting and extra healing over SD. I'm also considering Toxic over SD, too. I run these EVs to take less damage from Terrakion. The switch has annoyed me with Jirachi-flinch-haxxing. Apparently I no longer need to care about Excadrill, but Gliscor still makes a great Physical wall.
Well, that's about it. I appreciate the help with my team.