I see Sound Type as more viable than Light TBH.
Sound is known to cause Earthquakes and cause internal bleeding, if fired off at a fast enough rate.
Sound Type:
Weak to:
Ice - Glass usually helps prevent outside sounds and it's very hard to shatter glass. (Despite the common misconception)
Flying - Sounds are harder to hear, the higher up and further away you go.
Strong against:
Psychic - Mind over matter doesn't matter, when your internal organs are bleeding. Also fits Psychic's weaknesses, such as "things that go bump in the night".
Ground - Sound can cause Earthquakes.
Water - Sound can cause ripples in water.
Sound Moves resist:
Sound
Ground
Sound Moves are resisted by:
Sound
Rock
Steel
Ice
Sound is known to cause Earthquakes and cause internal bleeding, if fired off at a fast enough rate.
Sound Type:
Weak to:
Ice - Glass usually helps prevent outside sounds and it's very hard to shatter glass. (Despite the common misconception)
Flying - Sounds are harder to hear, the higher up and further away you go.
Strong against:
Psychic - Mind over matter doesn't matter, when your internal organs are bleeding. Also fits Psychic's weaknesses, such as "things that go bump in the night".
Ground - Sound can cause Earthquakes.
Water - Sound can cause ripples in water.
Sound Moves resist:
Sound
Ground
Sound Moves are resisted by:
Sound
Rock
Steel
Ice