Question about the Metagame...

nerdstar_ink

Mr. Main Event
Member
I'm prty familiar with the American Metagame, but wanted to make sure I'm doing the right research.
Top 4 Decks:
SP Variant
Gengar Variant
Jumpluff Variant
Sable-Lock

I'm just curious what the Japanese Metagame is... And if there is a way to look it up... If anyone can provide a link to the japanese metagame, that be great!!
 
The top 4 decks at the moment are, IMO...

1.) Jumpluff
2.) LuxChomp
3.) Sablelock
4.) Gyarados

I'm by no means well-versed in the JPN metagame, but I've heard Tyranitar Prime and Gengar have done well their currently, as well as a lot of the winningest decks in the U.S..
 
Jumpluff #1 is laughable.

Also Kingdra really isn't good.

You're doing far less damage than Jumpluff does.

You're doing about the same amount of damage as Gyarados only you're slower, and your recovery isn't as good.

You're only doing as much as SP does on average if you have 2+ Kingdra, and bat drops. This means that you need a stage 2 out, 2 Kingdras, a bat, and/or a belt to meed the damage output they achieve with basics, 1~2 energy, and an energy gain.

Plus you lose to Sablock unless it draws bad and you draw amazing.
 
Rubyiris said:
Jumpluff #1 is laughable.

Also Kingdra really isn't good.

You're doing far less damage than Jumpluff does.

You're doing about the same amount of damage as Gyarados only you're slower, and your recovery isn't as good.

You're only doing as much as SP does on average if you have 2+ Kingdra, and bat drops. This means that you need a stage 2 out, 2 Kingdras, a bat, and/or a belt to meed the damage output they achieve with basics, 1~2 energy, and an energy gain.

Plus you lose to Sablock unless it draws bad and you draw amazing.

Have you played against a well piloted jumpluff before???? there damage output is amazing and so is the recovery every tech you place on the field is an attack boost to them, it wrecks donphan by stalling with leaf guard until its planted enough damage for a mass attack knock out.

And kingdra is saying 60 for 1 which in no case is bad plus a free crobat each turn plus semi-immortal with the right partner, and only has 1 definate auto-loss which isn't played anymore (at least not by the majority ).
 
Rubyiris said:
Jumpluff #1 is laughable.

Also Kingdra really isn't good.

You're doing far less damage than Jumpluff does.

You're doing about the same amount of damage as Gyarados only you're slower, and your recovery isn't as good.

You're only doing as much as SP does on average if you have 2+ Kingdra, and bat drops. This means that you need a stage 2 out, 2 Kingdras, a bat, and/or a belt to meed the damage output they achieve with basics, 1~2 energy, and an energy gain.

Plus you lose to Sablock unless it draws bad and you draw amazing.

WOW, you actually make me laugh, how can you say something is bad when it top 4 in the biggest pokemon tournament? Also it is different to Jumpluff. Your aim is to spread and 2HKO everything without them returning a KO next turn. If they play luxray, that is why you have Machamp, to get rid of any SP threat.

Also, isnt Kingdra faster than Gyarados?
 
yeah against gyarados I have found it all comes down to who can get the most SSU heads, and thats pretty much it once were both set up. and kingdra is very good, it top 4ed at nats just days ago. It has a different goal than jumpluff. it sets up double knockouts on pixies and claydols, and it has higher hp.
 
JPN Meta:

Gengar Prime, Mew Prime, Lost World
Gengar Prime, Mew Prime, Lost World
Gengar Prime, Mew Prime, Lost World
Gengar Prime, Mew Prime, Lost World

It's only loss is 2 mirror, it's the BDIF. Maybe even the BDE(Best Deck Ever)
 
piplup234 said:
JPN Meta:

Gengar Prime, Mew Prime, Lost World
Gengar Prime, Mew Prime, Lost World
Gengar Prime, Mew Prime, Lost World
Gengar Prime, Mew Prime, Lost World

It's only loss is 2 mirror, it's the BDIF. Maybe even the BDE(Best Deck Ever)

I'm sure lost world has counters, and how is mew prime effective when you need to match the energy type to attack you telling everyone here you want to rainbow him, cause he look pretty fragile to me
 
The thing is... It's FAST, you dont play Gastly or Haunter, just gengar Prime, mew him into the lost world and use his first attack to send all their good pokemon to the lost world, it works.
 
I heard that the japanese play with 30 card decks, is that true? I thought it was a joke and done some research but to no avail. I cant find anything D:
 
kashmaster said:
WOW, you actually make me laugh, how can you say something is bad when it top 4 in the biggest pokemon tournament? Also it is different to Jumpluff. Your aim is to spread and 2HKO everything without them returning a KO next turn. If they play luxray, that is why you have Machamp, to get rid of any SP threat.

Also, isnt Kingdra faster than Gyarados?

Yes I'm calling it bad, despite it doing well at nationals, and I will continue to call it bad.

Kingdra is stage 2.

Gyarados is stage 1, and has better recovery.

The Pain said:
Have you played against a well piloted jumpluff before???? there damage output is amazing and so is the recovery every tech you place on the field is an attack boost to them, it wrecks donphan by stalling with leaf guard until its planted enough damage for a mass attack knock out.

And kingdra is saying 60 for 1 which in no case is bad plus a free crobat each turn plus semi-immortal with the right partner, and only has 1 definate auto-loss which isn't played anymore (at least not by the majority ).

I've played with, and against jumpluff. The deck beats Luxchomp, but loses to just about everything else good.
 
kashmaster said:
I heard that the japanese play with 30 card decks, is that true? I thought it was a joke and done some research but to no avail. I cant find anything D:

it's not. It would make things liek Worlds totally unbalanced and unfair.
 
piplup234 said:
The thing is... It's FAST, you don't play Gastly or Haunter, just gengar Prime, mew him into the lost world and use his first attack to send all their good pokemon to the lost world, it works.

thats an interesting build but if your opponent can clear there hand of pokemon (by say benching or evolving) then the deck collapses also it wont take much for your opponent to set up any psychic pokemon that can do 30 damage a turn.

Props for an original spin though, name it copyright it :p
 
It's played in Japan -.- it IS meta, It also uses Absol as a starter while you power up your mews
 
The Pain said:
I'm sure lost world has counters, and how is mew prime effective when you need to match the energy type to attack you telling everyone here you want to rainbow him, cause he look pretty fragile to me

It really doesn't. Thats the problem. Your only option is keeping pokemon out of your hand and hope they don't have a backup plan. Dialga G mutes mew, but they can still use a regular gengar.
 
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