I have came across a few people who seemed to like the idea of Scizor and Muk together so I just decided to share my deck list.
Any suggestions are more than welcome and also post rotation ideas will be needed.
Pokémon - 14
* 2 Alolan Grimer BUS
* 4 Scyther
* 4 Scizor-GX
* 1 Dhelmise GRI
* 2 Tapu Lele-GX
* 1 Alolan Muk SUM
Trainer Cards - 34
* 1 Rescue Stretcher
* 4 Acro Bike
* 1 Acerola
* 3 Professor Sycamore
* 2 Brigette
* 2 Evosoda
* 3 Cynthia
* 2 Field Blower
* 3 Guzma
* 4 Ultra Ball
* 2 N
* 4 Choice Band
* 3 Float Stone
Energy - 12
* 3 Double Colorless Energy
* 9 Metal Energy
Through testing Muk hasn't been as helpful as I would of liked as I've come across little decks that it effects though this could just be me but when its worked it worked well. Mainly against decks that run Dawn Wings Necrozma.
Dhelmise is a funny choice to add in a deck that negates Basic Pokémon abilities but after testing with Scizor that extra 10 damage helps a lot in games where I wont need Muk.
4 Choice bands because Scizor really needs that power boost to help 2 hit things in games where Dhelmise would be cut off and not having to rely on Danger Perception. Admittingly 4 might be to much and I have thought about adding Metal frying Pans but have yet to test them in this deck.
Any suggestions are more than welcome and also post rotation ideas will be needed.
Pokémon - 14
* 2 Alolan Grimer BUS
* 4 Scyther
* 4 Scizor-GX
* 1 Dhelmise GRI
* 2 Tapu Lele-GX
* 1 Alolan Muk SUM
Trainer Cards - 34
* 1 Rescue Stretcher
* 4 Acro Bike
* 1 Acerola
* 3 Professor Sycamore
* 2 Brigette
* 2 Evosoda
* 3 Cynthia
* 2 Field Blower
* 3 Guzma
* 4 Ultra Ball
* 2 N
* 4 Choice Band
* 3 Float Stone
Energy - 12
* 3 Double Colorless Energy
* 9 Metal Energy
Through testing Muk hasn't been as helpful as I would of liked as I've come across little decks that it effects though this could just be me but when its worked it worked well. Mainly against decks that run Dawn Wings Necrozma.
Dhelmise is a funny choice to add in a deck that negates Basic Pokémon abilities but after testing with Scizor that extra 10 damage helps a lot in games where I wont need Muk.
4 Choice bands because Scizor really needs that power boost to help 2 hit things in games where Dhelmise would be cut off and not having to rely on Danger Perception. Admittingly 4 might be to much and I have thought about adding Metal frying Pans but have yet to test them in this deck.