SCOUTING IN THE RAIN
by:shadow_scyther
Hi Pokebeach once again ^_^. I present you my most successful team yet. It has got me to around 1200-1300 points on most servers. Like most of my teams it features weather. This time it is my all time favourite - offensive Rain featuring Politoed and co. You will see some typical OU Pokemon and sets but also some underrated Pokemon from the depths of UU and twists with movesets. I hope you enjoy reading this RMT and hopefully help me make it even better. If you read it please write a sentence or two to help me improve it. Thanks in advance.

Politoed (M) @ Choice Specs
Trait: Drizzle
EVs: 228 HP / 252 SAtk / 28 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]
A good rain team starts with Politoed. Before I made this set I experimented with lots of different sets on lots of my rain teams. First I tried the Scald defensive Toed which is good but not for this type of team. Scarf version seems really mediocre to me, sure the extra speed is nice but it really wasn't that powerful especially when you're locked in a coverage move and it lacks the bulk. I tried the standard Specs Toed which worked fine but like the Scarf version it lacks the bulk so I shifted the speed Evs into HP. I left 28 EVs to outspeed the standard Skarmory. Hydro Pump is obviously the main attack here. It is amazing how powerful this thing is. It OHKOs bulky +1 Volcarona, sp.defensive Scizor, Skarmory, +1 Reuniclus and many other Pokemon my team has problems with. It also dents things like Celebi and Ferrothorn doing about 50% and 45% respectively. Ice Beam is my main coverage move to hit Grass and Dragon Pokemon. Focus Blast is there mainly for Ferrothorn who already can't switch into Hydro Pump if it has taken prior damage because two Hydro Pumps kills it. Hidden Power Grass is there only for Gastrodoon (who is falling rapidly in usage) and Jellicent (who takes it like a boss). It is better to get locked into Hydro Pump when other water types switch in because lots of them have a secondary typing like Ground and others take almost the same damage as supper effective HP Grass. I am currently thinking switching either Focus Blast or HP Grass for Psychic to beat Toxicroak who gives my team troubles.

Virizion @ Leftovers
Trait: Justified
EVs:4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spe, -SAtk)
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge
Virizion is here to replace Celebi because the Chansey/Blissey weakness was just too big. I tried Breloom but that thing can't switch into Water attacks in the rain and it doesn't have room for Swords Dance. It is a very anti metagame Pokemon and can hit most members of Rain and Sand teams for super effective damage. Its has everything it needs in its two STABs and Stone Edge. Stone Miss takes care of Pokemon that otherwise wall it like DNite or Volcarona. It is great Sp.Def makes switching into Electric and Water type moves easy something Breloom can't brag about. With replacing Celebi I lose Stealth Rocks so any suggestions on something that can bring those to the field will be good. I still use Ferro over it sometimes.

Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- U-turn
- Quick Attack
- Pursuit
- Bullet Punch
The classic Choice Band Scizor is chosen to be be the my first scouter. His amazing typing provides useful resistances and only one weakness which is halved in rain. Pretty straightforward tactic - spam U-turn or Bullet Punch depending on the opponent. Pursuit is to trap stuff like Latios which is very important because I don't like taking Specs. Draco Meteors and nothing can really OHKO it. Quick Attack is an interesting option and I switched it for Superpower to take better care of Volcarona and Thundurus (which is banned now). It is still useful every now and then so I am keeping it for now. Because I don't run Superpower there is no need to speed tie with other Scizor so last 8 EVs went into Sp.Def. 248 HP makes a magic Stealth Rock number and full Attack investment is to hit as hard as possible. Considering switching some of the HP EVs to Sp.Def to take special hits better. Help is appreciated.

Jolteon (M) @ Choice Specs
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Hidden Power [Ice]
- Volt Switch
- Thunder
My favourite Pokemon on this team and my second choiced scouter. At first this spot was taken by Scarf Rorom-W. Why I choosed Jolteon: Specs. Jolteon is faster than Scarf Rotom-W, Jolteon is immune to Electric attacks unlike Rotom-W and the raw power of specs Thunder which Rotom can't find a moveslot for. Someone may say that Rotom-W is bulkier. It sure is on the physical side but Rotom can only invest 12 HP EVs in HP because it needs the Sp.Atk EVs to damage something (because it is scarf) and the Speed EVs to be faster than +1 Dragonite so that bulk isn't really worth it. Volt Switch is for scouting and doing some decent damage. Thunder for clean up or if I need to eliminate something that poses a threat. HP Ice for unresisted coverage and Shadow Ball is there for some specific things (remember that resisted Thunder is more powerful than normal Shadow Ball).

Tornadus (M) @ Leftovers
Trait: Prankster
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Substitute
- Hammer Arm
- Hurricane
My sweeper/scouter Tornadus. It replaced his bro Thundursu when it got banned. And to tell you the big bro from Ubers can be proud. Its ability Prankster doesn't do anything on this set but Tornadus with its Expert Belt sure does prank others in thinking that it runs Specs/Scarf. I run a mixed set with Hammer Arm over Focus Blast because I hate Blissey that much. Hurricane is to Stolen everything in its path and to get a confusion every now and then. U-Turn is for scouting and HP Ice is to get rid of the Dragons more effectively but I am considering replacing it for something better.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Water Pulse
- Thunder
Last but not least, the finisher of my team, Jirachi. I send it when I know nothing else can touch it or I see something that can't touch its Subs. EVs are standard, max speed to speed tie with positive base 100 and max HP to make those giant 101HP Subs so Blissey can't break it. Water Pulse and Thunder have great sinergy together and they work perfectly in rain and with Seren Grace to make the infamous ParaFusion combo to hax the opponent to death. The rain also halves its Fire weakness and makes it week only to Ground moves which Tornadus takes care of.
THE FINAL LOOK:






I want to thank everybody on Pokebeach for providing a healthy community in which I can develop my competitive battling skills. Special thanks to dragonexpert who got me into competitive battling, Pokebeach and Team Dimensional. Also I dedicate this RMT to Shadow Lugia and his recent promotion to moderator. And sorry for my bad English.