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Vilemegatar for Battle Roads? please help!

Do you think I should run Yanmega and Vileplume instead?


  • Total voters
    4

The Pikachu Mafia

HTL is the Flippy Beam of Doom.
Member
ok as you probably have guessed I'm not going to the worlds this year :(... So I'm going to start anew with battle roads I had a few idea's (i.e. Scolipede, Feralitic etc.) but I think this will be the most effective here's the list:

Pokemon:21
3x Larvitar UL (#50/95)
2x Pupitar UL (#38/95)
3x Tyranitar Prime
2-2 Yanmega prime
2-1-2 Vileplume
1-1 Zoroark
2x Manaphy

Supporters/trainers:25
4x Collector
4x rare candy
4x PETM
4x Judge
4x Copycat
2x Communication
1x FSL
2x Seeker
2x IQ

Energy 12
4x special dark
4x dce
4x dark

Strategy:

I want to get about two tyranitar on the bench T2 before shutting my opponent down with vileplume. Yanmega is to protect T-tar and dispose of donphan, Zoroark is my mirror guy for easy KO's. Manaphy is better than cleffa for setup and I ran a light trainer line so I wouldn't lock myself, the low energy count is because I don't need too many of them.




Tell me what you think :D. What kind of cards should I switch?

Thanks in advance!! :3
 
RE: Viletar for Battle Roads? please help!

I've been thinking about a post-catcher list too and have also decided that T-tar is too slow for the upcoming format without trainer lock. I am currently running a kind of rogue toolbox with Tyranitar, Yanmega, Zoroark, and Umbreon and it does well until they bring up some monster reshiram/zekrom/donphan and start reversaling everything I hold dear to me. Tyranitar and Zoroark are two of the best counters to the dragons, since they can both deal 120 damage and utilize special darks to get the extra 10 they need for a one-shot ko. However, when catcher comes out (and even now with reversal), there is little to no chance that you'll be able to set up a T-tar or even a Zoroark to counter the main attackers of the game (especially with junk arm).

Now that I'm done ranting about that, the main weakness of the list you've posted is that it has major Donphan problems. True, T-tar can one shot Donphan for two special darks and a DCE, but Donphan can deal 120 for 1 energy against T-tar and Zoroark and is only a stage one. Terrakion will also be a problem when it comes out. Many dark decks put in umbreon or mandibuzz to counter Donphan, but the sad truth is that neither of these actually fight Donphan effectively. Sure Mandibuzz can snipe around Donphan for a few turns and Umbreon can wall Donphan, but neither of them deal enough damage to actually dispose of the elephant tank. That's why I think Yanmega is the best choice to deal with Donphan. I realize that Donphan 3 shots Yanmega and vice versa, but, since Yanmega has free retreat, it can swarm Donphans and rotate out the damaged ones for prize denial. They ARE pricey, though....I managed to pull, trade for, and buy 3 before it became the most popular card ($5-8 dollars at the time). However, Yanmega's 70 for nothing attacks in the early game aren't really enough for late game punishment, which is why T-tar is in mine too. The strategy is this: swarm with Yanmega early game and invest all of your energies in T-tar (since Yanmega doesn't need them). When you've taken 2-3 prizes with your dragonflies, send out T-tar to clean up. This is why I'm gonna start testing T-tar, Yanmega, and Vileplume to see how it does. I think my Pokemon list may look something like this:
3-2-3 Tyranitar Prime
3-3 Yanmega Prime
2-1-2 Vileplume
1-1 Zoroark
1 Cleffa
1 Tyrogue
I'm really not sure if it will work. I just know that T-tar is too vulnerable sitting on your bench when catcher comes out and that trainer lock may be the only solution. The other nice thing about Yanmega is that, with him as your partner attacker, you can slim down your energy line a bit. Should you choose to use him and Tyranitar, I would only use about 13 energies. As far as your TTS list goes, I don't think you need burned tower. With all of your special energies, you won't gain much from it and it will help decks like Magnezone and Reshi-anything WAY too much. I think you should run some draw supporters instead like Emcee's chatter or Cheren when it comes out. You might even run some communications too; I realize they will be trainer locked out after Vileplume is up but, with the healthy amount of Pokemon you run, it might be a good way to set up quickly pre-Vileplume. After all, the only other way you can search for evolutions is through Elm. The dodrio thing is up to you; it may become essential if you choose not to run Yanmega, as Beartic will be big next format. Anyway, I'm gonna start play testing Megaviletar and see what happens. It may be a dud, but I'll let you know.
 
RE: Viletar for Battle Roads? please help!

you sir is arguably the single person who has given me and my decks the most attention for that I thank you :D

now getting on to your advice, you seem to be talking from experience which is just what I need XD

yes trainer lock is for the release of EP to counter beartic and all users of catcher plus an uncommon deck could get me quite a few wins :3 (it will also feel a little bit like old times you know MD-on)

I've decided to run Yanmega Prime and drop dodrio with free retreat who need's it right? I'll drop Burned tower too I just felt like I needed something else :3

soooo should my new list be something like this?:

Pokemon: 23

3-2-3 Tyranitar Prime
2-1-2 Vileplume UD
3-3 Yanmega Prime
1-1 Zoroark BW
2x cleffa HGSS/CoL

T/S/S: 21

3x Pokemon Collector
4x Rare Candy
2x Judge
4x PETM
3x Interviewer's Question
2x FSL
3x Copycat

Energy: 16

4x special darkness
3x DCE
4x Darkness
5x Grass




I couldn't find room for communication but what do you think of this one?
 
RE: Viletar for Battle Roads? please help!

I like the second list a lot, but I would personally take out both cleffa's
and put in

+1 Manaphy UL, doesnt get donked by tyrouge
+1 Tyrouge, kills the babies :)
 
RE: Viletar for Battle Roads? please help!

The deck doesn't need Grass Energy and Tyranitar hurts your benched Pokemon too much. You also don't need the FSL or IQ. I however, this will change your deck immensely by giving it a new attacker and I don't think I should choose that for you, although I would recommend Cincinno or Donphan as they pair well with Yanmega,
 
RE: Viletar for Battle Roads? please help!

Please add the set number of the Pupitar and Larvitar. Thanks :D
 
RE: Viletar for Battle Roads? please help!

I would say take out one Cleffa and put in a Tyrogue. If you open Yanma to their baby, it's way too easy to just Collector the Tyrogue out of your deck, retreat yanma for free and ko their baby. Cleffa is nice because it's a searchable hand refresh on the odd hand that you don't get a Judge or Copycat. You can use Manaphy instead of her for Manaphy's bigger HP. The thing I like about cleffa and this deck is that, with trainer lock, your sleeping babies will remain undisturbed, since they can't reversal/catcher up something else (unless they use a Machoke or their own Tyranitar to knuckle down or power claw, respectively). You can also run a single Unown Dark for a searchable special energy, if you want. They are really good for those opening hands where you have a Collector but no energy. Otherwise, the Pokemon line looks good to me.

On your TSS, I would get rid of Interviewer's and maybe even knock the flower shop lady down to 1 for a beefier Copycat/Judge line and another Collector. Collector is just way too good a card not to have maxed out, especially in a deck which relies on getting two stage two's out as quickly as possible and which runs a variety of other Pokemon. I think you'll find that you won't miss the Interviewer's; with Yanmega as your partner, you don't need nearly as much energy. And with your constant Judge and Copycat handrefreshing, you are bound to find the energy you need. On the note of energy, I agree with Dark Void; you don't need grass energy. Vileplume is a precious gem that needs to be kept safe on the bench and Yanmega should never have any energy on him (unless it is a rescue). So, while we are talking about energy, I would recommend 4 special dark, 4 DCE, and 5 regular dark. This should be more than enough to power 2, maybe 3 T-tars and a Zoroark. You need heavier lines of Judge and Copycat because 1. Obviously, Yanmega needs some help. 2. This will increase the odds of you drawing into what you need, as, without Pokemon Communication, you'll have a hard time searching for them. 3. With trainer lock, trainers will start piling up in your opponent's hand, meaning Copycat will eventually let you draw massive amounts of cards (be careful not to overdo it, though. T-tar will be discarding lots of your deck and you don't want to run out) Judge is also particularly useful for a similar reason. Once they have a mass of trainers in their hand, you can put all of them back and make them draw only 4. Odd's are, they're just gonna draw a bunch of trainers again.

@Dark Void. Tyranitar isn't going to be using Darkness Howl; he'll be using Megaton Tail, so he won't hurt the bench, just your deck. Cincinno and Donphan do work nicely with Yanmega for pure speed. They just have fairly low damage caps and can't score the one-hit Ko's needed against Reshiram. Reshiphlosion is a BIG problem for Yanmega and stage one decks due to high HPs (nothing for Yanmega to snipe and not enough late game damage output from Cincinno, Donphan, or Yanmega). However, you're right in that if you can get your stage one's set up T2 along with Vileplume shortly after, you can knock most decks down with speed; they will be too crippled by Vileplume to launch a counter attack. The stage one rush deck would mainly utilize Vileplume to cripple the opponent in the hopes of an early win while the Megatar deck would be using it to protect benched T-tar's and Zoroarks from being catchered up before they're ready. There is of course a lot of overlap there; both decks would reap the other benefit to some degree. But I think both are legitimate decks and strategies.

This is the list I'm testing:
Pokemon:24
3-2-3 T-tar prime (Larvitar and Pupitar being the ones with colorless energy costs)
3-3 Yanmega prime
2-1-2 Vileplume
1-1 Zoroark
1 Cleffa
1 Tyrogue
1 Unown dark

Supporters/trainers:23
4 Collector
4 rare candy
4 Elm
4 Judge
4 Copycat
2 Communication
1 Emcee

Energy 13
4 special dark
4 dce
5 dark

I just played against a Magnezone/Yanmega/Kingdra/Jirachi online with this and beat it both times. I know this isn't nearly enough to prove any merit, but I think the fact that the deck worked itself out of a really difficult hole speaks for itself. The first game, I had to mulligan twice before drawing a Pokemon and then opened with Unown dark and no Collector (one reason you might not put him in there...). I managed to Copycat/Judge my way out of the situation, collector for a Larvitar and two Oddishes on the next turn (Yanmega immediately sniped one), rare candy to Vileplume and he was stuck with no great way to evolve his full bench. Furthermore, when he did manage to get the Magnezone prime out, he had so many trainers in his hand, he could only Magnetic draw for one or two cards and then eventually none. He was eventually able to dispose of Vileplume by hitting it with Yanmega for 40 and using Jirachi to devolve it to oddish and take a prize (watch out for this combo; it's the most effective and sneaky way to dispose of a benched Vileplume. The other way is Blastoise it to death). However, by that time I was swinging with two Tyranitars fully powered and he couldn't stop me. The second match went more smoothly. T3 or T4 Vileplume and Tyranitar and he had to scoop. I think the deck has potential. I'll get back to you after more playtesting.
 
RE: Viletar for Battle Roads? please help!

Thanks to everyone for posting :)

@thefleeee: I was thinking about taking both out and adding 2 manaphy but I might leave one in :/

@Dark Void: Hmm apparently not lol everyone says I don't need any but I think that's a little risky.....

@Tyraniking: so you want me to add the collector no.? sure no problem ;)

@LLamajones24: I think you probably gave me the best advice again :p

@everyone: so should my new list be something like this?:

Pokemon:23
3x Larvitar UL (#50/95)
2x Pupitar UL (#38/95)
3x Tyranitar Prime
3-3 Yanmega prime
2-1-2 Vileplume
1-1 Zoroark
2x Manaphy

Supporters/trainers:25
4x Collector
4x rare candy
4x PETM
4x Judge
4x Copycat
2x Communication
1x FSL
2x Seeker

Energy 12
4x special dark
4x dce
4x dark


I used mainly LLamajones24 list (I hope you don't mind ^^)

anyways what do you think of this one?
 
RE: Viletar for Battle Roads? please help!

From your most recent list, I'd remove Tyrogue, Cleffa, and Unown Dark for a Manaphy and two Seeker. Seeker will let you pick up Vileplume which can sometime be really helpful. Cleffa, Tyrogue, and Unown Dark are just sniper bait.
 
RE: Viletar for Battle Roads? please help!

hmm ok edited (I was thinking about adding that anyways to pick up my starter)
 
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