Changing card texts is just insane, it's better if they print cards that penalize EXs or big basics in general.
exdarkrai01 said:Making Virbank City Gym an Ace Spec. This card literally ruined everything. HTL is decent on its own, but making the poison do 30 damage is stupidly overpowered. If you can't retreat, your base damage is 60 per full turn. You don't even have to attack. The card is stupidly overpowered. Virbank City Gym is literally one of the best cards ever printed, and if you don't believe me, wait till you get stuck poisoned and watch how quickly your opponent takes 2 prizes off of an EX. I don't even want to talk about how with the release of this, a 2$ card, Blastoise now needs to run a minimum of 2 Tropical Beach, preferably more. The card that was once a 70$ card is now selling easily 130+. (I saw some go for 150 before regionals, thats WITHOUT Virbank in the format)
I just really can't stand that card. Like I said, HTL is decent on its own, but Virbank makes it ruthlessly overpowered. Actually, Virbank is the second best card ever printed with the first card being Neo Slowking. I doubt it will see a ban, but be prepared for it to screw you over in the next 2 years until it rotates. The least that they could do is make some decent stadium cards, since you will have to be running counters. Skyarrow is good in Rayquaza, but some decks don't have a stadium to fit it very well. Pokemon Center pairs very well with Keldeo, but Beach is obviously the preferred Stadium. Even Aspertia loses power with Virbank/Laser. Plasma Frigate sucks for the most part, and the upcoming Frozen City will be a pain in the ass as well.
TL;DR TPCI needs to not make overpowered Stadiums that only fit a certain niche in the format
Riskbreakers said:That still makes certain Stage 2s broken. You want your Stage 2, try and live with the Basic for a turn or two.
Riskbreakers said:@CSJ
No. Just no. There should be penalties for running uberly broken Stage 2s like Blastoise and PKK. Rare Candy and Catcher are those penalties.
Also, no. The x2 weakness is also the only equalizer left to combat bench sitters and big basic EXs.
Baby_BI said:Riskbreakers said:@CSJ
No. Just no. There should be penalties for running uberly broken Stage 2s like Blastoise and PKK. Rare Candy and Catcher are those penalties.
Also, no. The x2 weakness is also the only equalizer left to combat bench sitters and big basic EXs.
With all those big basics roaming around making penalties for stage 2's is just stupid (IMO) they are just screaming "QUICK BAD, AND BORING GAMES IS THE WAY TO GO!" to all those who loves playing this game..
Baby_BI said:Riskbreakers said:@CSJ
No. Just no. There should be penalties for running uberly broken Stage 2s like Blastoise and PKK. Rare Candy and Catcher are those penalties.
Also, no. The x2 weakness is also the only equalizer left to combat bench sitters and big basic EXs.
With all those big basics roaming around making penalties for stage 2's is just stupid (IMO) they are just screaming "QUICK BAD, AND BORING GAMES IS THE WAY TO GO!" to all those who loves playing this game..
Puff-Sun said:Baby_BI said:With all those big basics roaming around making penalties for stage 2's is just stupid (IMO) they are just screaming "QUICK BAD, AND BORING GAMES IS THE WAY TO GO!" to all those who loves playing this game..
Rare Candy being un-nerfed would be even worse. We'd be dealing with Black Kyurems throwing 200 damage Black Ballistas around on the first turn. That would be horribad.
Puff-Sun said:Baby_BI said:With all those big basics roaming around making penalties for stage 2's is just stupid (IMO) they are just screaming "QUICK BAD, AND BORING GAMES IS THE WAY TO GO!" to all those who loves playing this game..
Rare Candy being un-nerfed would be even worse. We'd be dealing with Black Kyurems throwing 200 damage Black Ballistas around on the first turn. That would be horribad.