A Real Set of Rules!

Changing card texts is just insane, it's better if they print cards that penalize EXs or big basics in general.
 
Thank you, I obviously didn't know what those cards did when I typed that. Now what's your point? Free draw 2 is without a doubt broken and Juniper is a really good card as a supporter...of course being able to spam it as a trainer even better.
 
Yeah lol I guess there wasn't much of a point and why does Nobody (literally) like every one of your posts?
 
exdarkrai01 said:
Making Virbank City Gym an Ace Spec. This card literally ruined everything. HTL is decent on its own, but making the poison do 30 damage is stupidly overpowered. If you can't retreat, your base damage is 60 per full turn. You don't even have to attack. The card is stupidly overpowered. Virbank City Gym is literally one of the best cards ever printed, and if you don't believe me, wait till you get stuck poisoned and watch how quickly your opponent takes 2 prizes off of an EX. I don't even want to talk about how with the release of this, a 2$ card, Blastoise now needs to run a minimum of 2 Tropical Beach, preferably more. The card that was once a 70$ card is now selling easily 130+. (I saw some go for 150 before regionals, thats WITHOUT Virbank in the format)

I just really can't stand that card. Like I said, HTL is decent on its own, but Virbank makes it ruthlessly overpowered. Actually, Virbank is the second best card ever printed with the first card being Neo Slowking. I doubt it will see a ban, but be prepared for it to screw you over in the next 2 years until it rotates. The least that they could do is make some decent stadium cards, since you will have to be running counters. Skyarrow is good in Rayquaza, but some decks don't have a stadium to fit it very well. Pokemon Center pairs very well with Keldeo, but Beach is obviously the preferred Stadium. Even Aspertia loses power with Virbank/Laser. Plasma Frigate sucks for the most part, and the upcoming Frozen City will be a pain in the ass as well.

TL;DR TPCI needs to not make overpowered Stadiums that only fit a certain niche in the format

Lol, Until they reprint it as a shiny and it's in format for the next 3 years... I hear we're due for a format change in the summer sometime, maybe some of these restrictions will come into play.
 
They could take a page out of Yugioh's playbook and forbid the person going first from attacking. The person who wins the coinflip chooses if they go first or second. If they choose to go first, they have the advantage of getting set up, if they go second, they get the first attack. That way the person who goes first still has some advantage, but the one who goes second has a chance.
 
No supporters in the first turn won't do the trick, the chance of getting turn 1'ed is still pretty big. Making sure that they either can't attack or play trainers in their first turn in general would be the best rule change IMO.
 
Not really a war but they should definitely print out more (and better) stadiums to add a little more strategy to the game. Not centering it around OHKOs.
 
Riskbreakers said:
That still makes certain Stage 2s broken. You want your Stage 2, try and live with the Basic for a turn or two.

Un-errata Rare Candy, problem solved...

As for the topic, I would give back all Pokemon +10, +20 etc. weakness like they did during the Diamond/Pearl/Platinum era instead of the current x2 weakness with all Pokemon right now which started back in the HeartGold/SoulSilver block. Then I'd make it to where as it was mentioned earlier that If you go first you can't play Trainers, Supporters, and Stadiums on your first turn and you can't attack on your first turn either to where most games aren't decided on a coin flip.

I'd also extend the time limit on games being played in sanctioned tournaments but don't make them too long. Bring back League Promos to make it easier for players to access cards that are worth alot of money right now like I dunno Pokemon Catcher which has been around $15-20 a piece on eBay since Emerging Powers was released in English? Bring back Top Cut in sanctioned events which they probably already have and find a better replacement for the Championship Point system that's currently in place right now. I also have an idea to help get around donks in the TCG...

If one player ends up having to "mulligan" to get a Basic Pokemon and your Opponent somehow gets 2 or more Basics to start the game with then the player whose forced to "mulligan" should be allowed to get 1 more Basic Pokemon out of their deck to start the game off with. That way it decreases your Opponent's chances of winning the game in just one turn when it gives both players a fair chance instead of the game being too one-sided. The "mulligan" rule might not need to be changed all that much when you consider that it's just a fundamental flaw of the TCG itself much like how Mana Screw is to Magic.

I would print power cards for Stage 1 and Stage 2 Evolutions that should define the metagame instead of giving it exclusively to Basic and Legendary Pokemon that don't evolve. That would help make for the kind of diverse metagame we had back in DP-On and MD-On before Team Galactic and the SP's plagued the meta and all the sudden P!P/TPCi thought it was apparently a good idea to make the best Pokemon in the TCG Basics instead of Evolutions when it should've been an even balance between both like it was in the past. J-Wittz also mentioned something about better communication between the R&D of the Pokemon TCG and the United States and Europe.

And last but not least I would create a sanctioned format for cards that have been rotated out in the TCG with a comprehensive Banned/Restricted List and erratas to help alongside it as well. Type 1 formats are popular in Magic so why not do the same for Pokemon? Sure there's Unlimited but it's not an officially sanctioned format like Modified is where you need to keep spending money to keep up with the format where as in a sanctioned "Unlimited" tournament everything that isn't banned or restricted is legal plus the classic cards would actually be worth their weight in gold again. Maybe develop another format that fits in the style of Double Battles in video games for the TCG that's unique in a way I guess. Unfortunately with the way the TCG was originally designed by Wizards of the Coast before they lost their license to the Pokemon franchise that's probably easier said than done I'm afraid.
 
About double battles (as in double people battle), my group of friends developed a way of playing:
Each side gets their turn at the same time.
Two energy attachments and two supporters per turn (from either player to either's Pokemon).
Three Benched, one Active at a time (each player).
One attack each, can choose target.
Also I believe there was an official double Active battle a while ago, but I can't remember whether it was in tournaments or not.
 
@CSJ

No. Just no. There should be penalties for running uberly broken Stage 2s like Blastoise and PKK. Rare Candy and Catcher are those penalties.

Also, no. The x2 weakness is also the only equalizer left to combat bench sitters and big basic EXs.
 
Riskbreakers said:
@CSJ

No. Just no. There should be penalties for running uberly broken Stage 2s like Blastoise and PKK. Rare Candy and Catcher are those penalties.

Also, no. The x2 weakness is also the only equalizer left to combat bench sitters and big basic EXs.

With all those big basics roaming around making penalties for stage 2's is just stupid (IMO) they are just screaming "QUICK BAD, AND BORING GAMES IS THE WAY TO GO!" to all those who loves playing this game..
 
Baby_BI said:
Riskbreakers said:
@CSJ

No. Just no. There should be penalties for running uberly broken Stage 2s like Blastoise and PKK. Rare Candy and Catcher are those penalties.

Also, no. The x2 weakness is also the only equalizer left to combat bench sitters and big basic EXs.

With all those big basics roaming around making penalties for stage 2's is just stupid (IMO) they are just screaming "QUICK BAD, AND BORING GAMES IS THE WAY TO GO!" to all those who loves playing this game..

And yet people consider Blastoise (a stage 2) as a component for a Tier 1 deck. The rare candy errata need not reversed. I don't know how you guys are going to enjoy a game where it goes T1 Plasmaklang or T1 Blastoise, Call Keldeo attach 3 water and you're suddenly f'd in the ass.
 
Baby_BI said:
Riskbreakers said:
@CSJ

No. Just no. There should be penalties for running uberly broken Stage 2s like Blastoise and PKK. Rare Candy and Catcher are those penalties.

Also, no. The x2 weakness is also the only equalizer left to combat bench sitters and big basic EXs.

With all those big basics roaming around making penalties for stage 2's is just stupid (IMO) they are just screaming "QUICK BAD, AND BORING GAMES IS THE WAY TO GO!" to all those who loves playing this game..

Rare Candy being un-nerfed would be even worse. We'd be dealing with Black Kyurems throwing 200 damage Black Ballistas around on the first turn. That would be horribad.
 
Puff-Sun said:
Baby_BI said:
With all those big basics roaming around making penalties for stage 2's is just stupid (IMO) they are just screaming "QUICK BAD, AND BORING GAMES IS THE WAY TO GO!" to all those who loves playing this game..

Rare Candy being un-nerfed would be even worse. We'd be dealing with Black Kyurems throwing 200 damage Black Ballistas around on the first turn. That would be horribad.

Finally someone who gets my point. Thank you very much for teaching these guys about what game balance is.
 
How about just getting rid of the errata on rare candy, but still have it so you can't use it on the first turn. That way, games don't end with T1 huge attacks, but more creativity can be added because your basic won't get picked off by an EX in one turn.
 
Puff-Sun said:
Baby_BI said:
With all those big basics roaming around making penalties for stage 2's is just stupid (IMO) they are just screaming "QUICK BAD, AND BORING GAMES IS THE WAY TO GO!" to all those who loves playing this game..

Rare Candy being un-nerfed would be even worse. We'd be dealing with Black Kyurems throwing 200 damage Black Ballistas around on the first turn. That would be horribad.

That is why you we should have the rule with no supporters or/and DMG attacks in the first turn.
 
Most TCGs don't restrict the play of certain cards in the first turn

MTG- No draw
Yugi - No attack
CFV - No attack

Most logical for pokemon would just be no attack and still leave the rare candy errata'd

You can say anything you want. The Rare Candy errata was actually a good balancing act for Pokemon. It's the EXs themselves that needs nerfing. Imagine that who benefits from those Stage 2s? Big basic EXs.
 
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