Hi guys, I'm trying to build a Shrine Box, but I would like something not-so pretty standard. So I build a pretty standard list an I throw in some water pokemon, and this is what I obtained:
Pokemon (16)
2 White Kyurem (LOT 63)
2 Magcargo (CLS 24)
3 Kyogre (CLS 46)
1 Latios (SMP 88)
1 Tapu Lele (SMP 45)
1 Oranguru (SM 113)
4 Tapu Koko (SMP 30)
2 Slugma (CLS 23)
Supporter (11)
2 Cynthia (UPR 119)
4 Lillie (SM 122)
2 Professor Kukui (SM 128)
3 Guzma (BUS 115)
Item (21)
4 Shrine of Punishment (CLS 143)
4 Acro Bike (CLS 123)
3 Aqua Patch (GRI 119)
1 Rescue Stretcher (GRI 130)
4 Ultra Ball (SM 135)
1 Escape Rope (BUS 114)
4 Nest Ball (SM 123)
Energy (12)
4 Water Energy (SM 166)
4 Counter Energy (CIN 100)
4 Double Colorless Energy (SM 136)
There is not so much which need to be explained I think, as I said it's a pretty standard toolbox structure with Magcargo, Oranguru, Acro Bike, Lillie, and Kukui. Counter Energy can be used on
- Kyogre, together with a Water Energy, to click Grand Wave and Dual Splash,
- Tapu Lele, to mess around with damage couters late game,
- White Kyurem, together with a Water Energy, to hit for 160 damages,
- Tapu Koko, obviously, to Flying Flip
Kyogre and White Kyurem can be filled with energy via Aqua Patch. In one turn, I can Nest Ball on Kyurem, Aqua Patch a Water Energy, assign a Counter Energy, Guzma or Koko retreat, and hit for 160. If Shrine is on the field, Tapu Lele is soft ohko.
Let me know what improvement you should suggest!
Pokemon (16)
2 White Kyurem (LOT 63)
2 Magcargo (CLS 24)
3 Kyogre (CLS 46)
1 Latios (SMP 88)
1 Tapu Lele (SMP 45)
1 Oranguru (SM 113)
4 Tapu Koko (SMP 30)
2 Slugma (CLS 23)
Supporter (11)
2 Cynthia (UPR 119)
4 Lillie (SM 122)
2 Professor Kukui (SM 128)
3 Guzma (BUS 115)
Item (21)
4 Shrine of Punishment (CLS 143)
4 Acro Bike (CLS 123)
3 Aqua Patch (GRI 119)
1 Rescue Stretcher (GRI 130)
4 Ultra Ball (SM 135)
1 Escape Rope (BUS 114)
4 Nest Ball (SM 123)
Energy (12)
4 Water Energy (SM 166)
4 Counter Energy (CIN 100)
4 Double Colorless Energy (SM 136)
There is not so much which need to be explained I think, as I said it's a pretty standard toolbox structure with Magcargo, Oranguru, Acro Bike, Lillie, and Kukui. Counter Energy can be used on
- Kyogre, together with a Water Energy, to click Grand Wave and Dual Splash,
- Tapu Lele, to mess around with damage couters late game,
- White Kyurem, together with a Water Energy, to hit for 160 damages,
- Tapu Koko, obviously, to Flying Flip
Kyogre and White Kyurem can be filled with energy via Aqua Patch. In one turn, I can Nest Ball on Kyurem, Aqua Patch a Water Energy, assign a Counter Energy, Guzma or Koko retreat, and hit for 160. If Shrine is on the field, Tapu Lele is soft ohko.
Let me know what improvement you should suggest!