Foxtrot said:
^Why would you play the PT one? LOL 2 md 2 sf. :/ Anyways, with the new blaze, its definately blaze, mag, then infernape. All three are amazing and should see rise in play due to shaymin people goin nuts. :/
Early donk. 80 on first turn. Rage is pretty awesome, if Rampardos hits you for 80 early, you could use rage for 2 energy and do 110 and with 2 PP 130 KO. I would say that if I had 4 energy in play, at least 2 are heads, 160.
That is why PT. SF, is not really that great, the power is AMAZING, but oh well.
Try: 2 PT, 1 MD, 1 SF.
FALLEN: Thanks for Clarifications!
goldedda said:
The Fallen One said:
I was playing a ridiculously fast T-Tar deck yesterday. I had taken 3 prizes while he hadn't taken any. He was going to kill my Drapion next turn, but I had another one ready to hammer him.
I can argue this all day, but I say that Drapion = Metagame.
okay then show me how to beat G&G with it if get ploxed early and drapions weakness = autoloss to G&G
Plox is garbage. "OMG! The new gardy can move energy!" If you can't get energy, then...no way...you can't attack early.
Dude PLOX was good last format, but no DRE or SE, you are mad. PLOX is so garbo, it doesn't matter.
Gardy = 3 turns to charge
Drapion = 3 turns...weavile...then 2 turns.
Drapion = posion for 3
Gardy = 60 and power lock (lock is good)
Drapion = hits benched for 40 and active for 40 + no retreat
Gardy = 60. No powers.
Drapion: Same amount of HP, stage 1
Gardy: Stage 2
Gallade: Puts itself on the bench
Drapion: Snipes and kills it with a crobat G.
MY META THOUGHTS:
RAMPARDOS > KINGDRA > RYHCATTY>MACHAMP> HEATRAN VARIANTS>SHAYMIN VARIANTS>DRAPION> AMPHYLOCK>BLASTCATTY>TORTERRIBLE>PLOX>GALACTIC'S TOOLBOX>NOOB DECKS THAT HAVE NO SYNERGY.